Dungeon Crawl Stone Soup version 0.34-a0-1019-g1f94a36935 (webtiles) character file. Game seed: 13218558119548174951 25 Zoo the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on Oct 26, 2025. Slain by an adder (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (925 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 925, Time: 00:02:06 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 86% Magic: 1/8 EV: 11 Int: 22 God: Gold: 5 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: brilliant, lethally poisoned (-1 -> -4) A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 5 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of immolation {unknown} e - a scroll of fog {unknown} h - a scroll of blinking {unknown} j - a scroll of poison {unknown} Potions g - a potion of magic b - 2 potions of brilliance Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 12% 1 Fulminant Prism Conj/Alch 10% 3d8 41% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 41% 4 Leda's Liquefaction Alch/Erth 2% N/A 75% 4 Vhi's Electric Charge Tloc/Air 10% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hit the quokka. You kill the quokka! The adder bites you. You miss the adder. The adder closely misses you. You barely miss the adder. The adder closely misses you. The adder misses you. You hit the adder but do no damage. The adder bites you. You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. It was a potion of brilliance. You feel clever all of a sudden. f -> b - 2 potions of brilliance * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... #.# #......# #.# ###### #.# #......#####.####..... #.# #..................... #.# #......#####.####..... #.# #......# #.# ##÷#### #.# ############.# #..# # #.# #########[....###.## # #.# #.>†.S.##.######..# # #.###.####@#########..# ### #......##############.# #.. #####.....##ß.ß#..ß##.###.# #.######...#....'...... #.....##ß..#..♣##..##.. #######ß_.>#<...+...#.. ##ß..#..♣##.#.... ##...#....+.###.. ##ß.ß#..ß##...... You could see an adder. Vanquished Creatures A ribbon worm (D:2) 4 endoplasms (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats A frilled lizard (D:1) 2 goblins (D:1) 6 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 561 | D:1 | Learned a level 2 spell: Searing Ray 925 | D:1 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_loops_cross, minmay_misc_feat_secret_circle, nicolae_concentric_dashed_squares_wild D:2: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_a, minmay_octomino_c4, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Magic Dart || 42 Searing Ray || 2 Drink: Brilliance || 1 Stab: Sleeping || 2 Armour: Robe || 9 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 924 | 862 | 62 | 0 | 731 | 2 | 462.0 | Dungeon | 924 | 862 | 62 | 0 | 731 | 2 | 462.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 910 daAuts D:2: 14 daAuts