Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 12406690896160922789 126 Zoo the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 26, 2025. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:02:25 (2039 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 2039, Time: 00:02:25 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 84% Magic: 9/12 EV: 12 Int: 25 God: Gold: 97 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Wands a - a wand of flame (10) Scrolls c - a scroll of acquirement {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} k - a scroll of revelation {unknown} l - 3 scrolls of identify {unknown} m - 2 scrolls of blinking {unknown} n - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} j - 2 potions of curing {unknown} Skills: + Level 0.5 Fighting + Level 3.5 Dodging + Level 3.8 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations + Level 0.8 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 5% N/A 26% 3 Frozen Ramparts Ice 10% 1d2 26% 3 Launch Clockwork Bee Frge 5% N/A 26% 3 Ozocubu's Armour Ice 5% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Shops: D:1 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest looks braver for a moment. Something tries to affect you, but you resist. You are confused. You bump into the stone wall. Okay, then. You bump into the stone wall. You're too confused to cast spells. You bump into the stone wall. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You bump into the stone wall. You closely miss something. You feel less confused. Something barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest closely misses you. An orc comes into view. It is wielding a +0 hand axe. Something hits you. The searing ray hits the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. You kill the orc priest! The orc shouts! Something hits you. * * * LOW HITPOINT WARNING * * * You hit something but do no damage. You stop channelling your searing ray. Something hits you. You die... .#.......# #....# .........# ....# .........# # #...# ...#.##### #. #...# .....# #. #...+ ###### #.# #.>.# ..# #.. ### ##...## #.# ##.###.###.###.## #.# ##....@)...o.....# ..# #..##.###.###.##..o..# #.##########.#...........#.###..o ......#....#...##.###.##...# . ..~........#.#.#.......#.#.# §..§.........#...##.##...#..# .~§§§......#.#.#.#...#.#.#.## .§§~.......#...#...#...#...# ~~~§..#....#.#.#.#...#.# #. You could see an orc. Vanquished Creatures An orc priest (D:3) Robin (D:2) 2 adders (D:2) 5 dart slugs An orc (D:3) 2 ribbon worms (D:2) 7 endoplasms 5 hobgoblins 2 jackals (D:2) 4 quokkas (D:2) 9 ball pythons 5 bats 3 frilled lizards 12 goblins (D:2) 3 kobolds 3 rats (D:2) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 79 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 103 | D:1 | Learned a level 2 spell: Searing Ray 431 | D:1 | Found a faded altar of an unknown god. 691 | D:1 | Found Sattut's Book Shop. 853 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1103 | D:2 | Noticed Robin 1125 | D:2 | Killed Robin 1126 | D:2 | Reached XP level 4. HP: 2/24 MP: 1/11 1230 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1455 | D:2 | Reached skill level 5 in Conjurations 1942 | D:3 | Found a stormy altar of Qazlal. 2038 | D:3 | HP: 1/24 [something (2)] 2039 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_cross, chequers_ecumenical_altar_simple, serial_shops, nicolae_shop_tiny_glass, serial_bayou_ford_a D:2: layout_loops_ring, serial_park_tiny_pond, st_stairs_11, uniq_robin D:3: layout_basic, nicolae_qazlal_scattered_showers, nicolae_ru_awakened_eye, corner_web_ring, minmay_misc_feat_hallway, nicolae_concentric_dashed_squares_mild, uniq_natasha, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.5 Conjurations | 5 | 5.0 Spellcasting | 4 | 4.1 Fighting | | 0.5 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 2 || 4 Melee: Unarmed | 2 | 2 || 4 Cast: Magic Dart | 76 | 28 || 104 Searing Ray | 5 | 6 || 11 Armour: Robe | 8 | 8 || 16 Dodge: Dodged | 6 | 3 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2049 | 1978 | 71 | 91 | 1608 | 3 | 683.0 | Dungeon | 2049 | 1978 | 71 | 91 | 1608 | 3 | 683.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1059 daAuts D:1: 811 daAuts D:3: 178 daAuts