Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 1841955841861422195 37 Zoo the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Oct 26, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1074 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1074, Time: 00:01:20 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 23% Magic: 8/19 EV: 17 Int: 24 God: Gold: 91 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) f - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +5 ring of evasion HPRegen 0.23/turn d - ring of magical power MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Missiles e - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a +5 ring of evasion c - a +5 ring of evasion (worn) d - a ring of magical power (worn) g - a ring of flight Scrolls c - a scroll of identify {unknown} d - a scroll of fog {unknown} e - a scroll of poison {unknown} h - a scroll of revelation {unknown} j - a scroll of teleportation {unknown} Potions g - 2 potions of magic f - a potion of cancellation {unknown} Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Summon Mana Viper Hex/Summ 4% N/A 96% 5 Death Channel Necr 2% N/A 100% 6 Shatter Erth 2% 3d6* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a goblin, wielding a +0 sling (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. The goblin shoots a sling bullet. The sling bullet closely misses you. Robin of the Strong Arm comes into view. They are wielding a +4 dagger of holy wrath. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling (moderately wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! The goblin shoots a sling bullet. The sling bullet misses you. A goblin comes into view. It is wielding a +0 dagger. Robin roars a battlecry! The goblins go into a battle-frenzy! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 sling (moderately wounded, strong, 74% to hit) You focus your ray upon the goblin. The searing ray misses the hobgoblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) The hobgoblin misses you. The searing ray misses the hobgoblin. The searing ray hits the goblin. The goblin is severely wounded. The hobgoblin hits you. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the goblin! You kill the goblin! The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The goblin attacks as it pursues you! The goblin hits you with a +0 club. You die... #..####.. #########........ ................. ...........####[. ...........# . ...........# ...........# ...........## ..........@.# ###########g# #†...# .g##.# .))# .# .)).# # ...... ....... ...###.. You could see Robin and a goblin (strong). Vanquished Creatures 3 endoplasms (D:1) 5 hobgoblins 6 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 16 goblins 4 kobolds 8 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 189 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 192 | D:1 | Learned a level 2 spell: Searing Ray 1016 | D:2 | Identified the +0 pair of boots "Ximnaocw" {^Drain rElec | rF- rN+++} 1061 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1068 | D:2 | Noticed Robin 1074 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, nrook_campfire, wad_floor_pattern_2 D:2: layout_basic, basic_altar, minmay_pentomino_w2, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.1 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1072 | 1013 | 59 | 0 | 871 | 2 | 536.0 | Dungeon | 1072 | 1013 | 59 | 0 | 871 | 2 | 536.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 897 daAuts D:2: 174 daAuts