Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 13693386792867322558 133 Zoo the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 26, 2025. Slain by an orc ... wielding a +1 hand axe of electrocution (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:00 (1881 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1881, Time: 00:02:00 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 94% Magic: 6/12 EV: 12 Int: 25 God: Gold: 71 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) d - +2 rapier (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +2 rapier of venom (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Scrolls c - 2 scrolls of enchant armour {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of berserk rage {unknown} j - a potion of heal wounds {unknown} Skills: + Level 0.2 Fighting + Level 3.7 Dodging + Level 3.9 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations + Level 0.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Passwall Erth 5% N/A 26% 3 Summon Ice Beast Ice/Summ 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Petrify Alch/Erth 2% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Natasha casts a spell. The searing ray hits Natasha. You kill Natasha! You feel Natasha's spirit has finally been put to rest. You stop channelling your searing ray. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 74% to hit) You focus your ray upon the jackal. The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) The searing ray hits the goblin! You kill the goblin! An endoplasm comes into view. The searing ray hits the jackal. The jackal is almost dead. An orc comes into view. It is wielding a +0 dagger. The orc hits you with a +1 hand axe of electrocution! You are electrocuted! * * * LOW HITPOINT WARNING * * * The orc throws a boomerang. The boomerang hits you but does no damage. The jackal barely misses you. You stop channelling your searing ray. The jackal misses you. The orc hits you with a +1 hand axe of electrocution! You die... . B...#.....# ###........# #. #......oo..##.. .[...#...[..... .#....#.#.#.... #.##...#....o.S .. ###.#...#... #.o..# #.. #@...# #..h)..# .....#....# ##..#. o...# #..#. ...... ... .. ....### ..# ## J.... .# ...... You could see an orc wizard, 4 orcs, an endoplasm and a jackal. Vanquished Creatures Natasha (thrice) (D:2) 2 adders (D:2) A ribbon worm (D:2) 11 endoplasms 3 hobgoblins A jackal (D:3) 2 quokkas 4 ball pythons 5 bats 3 frilled lizards 4 goblins 5 kobolds 5 rats (D:1) 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 172 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 392 | D:1 | Learned a level 2 spell: Searing Ray 771 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/10 889 | D:2 | Noticed Natasha 893 | D:2 | Killed Natasha 1064 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/11 1077 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1105 | D:2 | Noticed Natasha 1109 | D:2 | Killed Natasha 1110 | D:2 | Reached skill level 5 in Conjurations 1683 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1863 | D:2 | Noticed Natasha 1869 | D:2 | Killed Natasha 1881 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: denvon_arrival_waterhouse, layout_rooms, hex_large D:2: layout_loops_ring, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_b, chequers_serial_rivers_small_a, basic_altar, chequers_hall_statues_y, chequers_serial_rivers_small_3, uniq_natasha D:3: layout_rooms, uniq_jessica, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.9 Dodging | 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Fighting | | 0.2 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Rapier | | 2 || 2 Cast: Magic Dart | 64 | 21 || 85 Searing Ray | 4 | 3 || 7 Armour: Robe | 4 | 12 || 16 Dodge: Dodged | 2 | 8 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1914 | 1734 | 180 | 28 | 1457 | 3 | 638.0 | Dungeon | 1914 | 1734 | 180 | 28 | 1457 | 3 | 638.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1144 daAuts D:1: 701 daAuts D:3: 67 daAuts