Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 11702651331528788646 30 Zoo the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 25, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:02 (917 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 917, Time: 00:01:02 Health: 0/19 AC: 3 Str: 4 XL: 3 Next: 3% Magic: 3/10 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Magical Staves d - a staff of cold Scrolls c - a scroll of enchant armour {unknown} e - a scroll of brand weapon {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 4% N/A 30% 3 Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Ignite Poison Fire/Alch 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (82% to hit) You miscast Searing Ray. Nothing appears to happen. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +0 whip! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! A quokka comes into view. The gnoll closely misses you. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. There is an open door here. You see here a bat corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and quivering a throwing net (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 club. You die... ######## #######......# #.....#......# #.....#......# #.....#......## ########.....#.......j #####..........@j)....r... #....>.....#######....j... #.###......#### ####..... #.# #....)..†.# ..... #.###.....###.### .... #†##......# #...# ..$ #.##.##'### ###.### ... #.##.##.# #...#### #....##.#########....# You could see 2 gnolls and a quokka. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 4 hobgoblins 2 quokkas (D:1) 4 ball pythons 5 bats 3 endoplasms A frilled lizard (D:1) A goblin (D:1) 5 kobolds 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 170 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 230 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 917 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms D:2: layout_basic, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 8 Cast: Magic Dart || 74 Searing Ray || 1 Armour: Robe || 16 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 915 | 891 | 24 | 0 | 728 | 2 | 457.5 | Dungeon | 915 | 891 | 24 | 0 | 728 | 2 | 457.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 618 daAuts D:2: 296 daAuts