Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 15510918702363333901 49 Zoo the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 22, 2025. Slain by Terence ... wielding a +3 short sword of electrocution (17 damage) ... on level 2 of the Dungeon. The game lasted 00:01:19 (1223 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1223, Time: 00:01:19 Health: 0/19 AC: 4 Str: 4 XL: 3 Next: 51% Magic: 3/10 EV: 12 Int: 24 God: Gold: 76 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +2 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +2 hat (worn) Jewellery d - a +5 ring of evasion Scrolls c - a scroll of blinking {unknown} d - a scroll of poison {unknown} e - a scroll of fog {unknown} h - 2 scrolls of identify {unknown} l - a scroll of teleportation {unknown} Potions g - 2 potions of magic f - a potion of moonshine {unknown} j - a potion of invisibility {unknown} k - a potion of berserk rage {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 3% 1 Frozen Ramparts Ice 8% 1d2 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Permafrost Eruption Ice/Erth 2% 2x4d1 100% 6 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits Terence but does no damage. Terence shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Terence screams, "I hate trespassers!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 short sword of electrocution and wearing a +0 scale mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray misses Terence. Terence hits you with a +3 short sword of electrocution. You are electrocuted! Ouch! That really hurt! You die... Terence says, "And stay out!" .# #.......<######........##..... .# #..........# ######.......... ## #..........# #.##....... # #..........# #.###...... #..........# #.# #...... ####.###...## #.# #...... #.. ##...##### #.# ##..... ...# ##......## #.# ##.... ## ## #.#.@...# .>. #.### .# #....@<...... #.# .# #..)........ #.# .## .# #........... #.# # ..# #.# #........... #.# # #†# #.#### ............ #.# # #.###....####........... #.# # .......#................ #.# # .......#..###......... ##.### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 8 endoplasms 5 hobgoblins 2 quokkas 7 ball pythons 4 bats A frilled lizard (D:2) 8 goblins 5 kobolds A rat (D:2) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 239 | D:1 | Found Keuxoam's Assorted Antiques. 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 657 | D:1 | Learned a level 2 spell: Searing Ray 999 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1216 | D:2 | Noticed Terence 1223 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_loops_ring, serial_shops, shop, minmay_unequal D:2: layout_rooms, minmay_tetromino_o2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 87 Searing Ray || 1 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1223 | 1213 | 10 | 0 | 1022 | 2 | 611.5 | Dungeon | 1223 | 1213 | 10 | 0 | 1022 | 2 | 611.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 814 daAuts D:2: 408 daAuts