Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 15695972045231899956 21 Zoo the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Oct 18, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (786 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 786, Time: 00:00:38 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 62% Magic: 6/8 EV: 11 Int: 22 God: Gold: 25 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -2) A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of enchant armour {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the jackal! The searing ray hits the jackal. You kill the jackal! (Press . to maintain the ray.) Your Stealth skill increases to level 3! You start resting. You stop channelling your searing ray. You start resting. Magic restored. You see here a jackal corpse. There is a stone staircase leading down here. You see here a jackal corpse. You climb downwards. The jackal bites you but does no damage. The adder bites you. A ball python comes into view. The jackal barely misses you. The adder bites you. You are poisoned. The adder poisons you! The endoplasm barely misses you. There is a stone staircase leading up here. You feel sick. The jackal bites you. The adder bites you. The endoplasm barely misses you. The kobold hits you but does no damage. The jackal misses you. You climb upwards. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. You see here a jackal corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. The kobold is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The jackal bites you. You die... #.# #....# #.#######.# #.# #....# #.#...#.#.# #.# #....# #.#.....#.# #.####....####.#...#.#.# #....................... #########..###.#.###.#.# ##......#.# #.#.# ##K.#.####.###.#.# #@S............... #h#.#.......##.#.# #.#.#.......##.#.# ####.#.#.§.§......#.. #......#.≈≈≈§≈§≈..... #....#.#.§.....≈.#.## #....#...≈......§..#. #....###.≈...≈§≈§≈.#. ##....# #.≈...≈>..§.#. You could see an adder, a jackal and a kobold. Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 goblins (D:1) 3 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 212 | D:1 | Learned a level 2 spell: Searing Ray 740 | D:2 | Found Sapouhan's Antique Weapon Emporium. 786 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_basic D:2: layout_rooms, serial_shops, nicolae_shop_dealshenge, nicolae_shop_real_fake_doors, shop, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_tiny_waterfront, ebering_ecumenical_altar_ruins Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 27 Searing Ray || 4 Armour: Robe || 17 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 786 | 756 | 30 | 26 | 654 | 2 | 393.0 | Dungeon | 786 | 756 | 30 | 26 | 654 | 2 | 393.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 781 daAuts D:2: 5 daAuts