Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 2805218283445493523 52 Zoo the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 18, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:26 (1641 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1641, Time: 00:01:27 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 60% Magic: 1/10 EV: 12 Int: 24 God: Gold: 118 SH: 0 Dex: 18 Spells: 6/9 levels left rFire . . . (100%) e - +4 mace of Saltpetre {flame, Dex+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots {Stlth+} Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - the +4 mace of Saltpetre (weapon) {flame, Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). Missiles c - 4 poisoned darts Armour a - a +0 robe (worn) b - a +0 pair of boots of stealth (worn) Scrolls c - a scroll of teleportation {unknown} e - 2 scrolls of amnesia {unknown} h - a scroll of identify {unknown} m - a scroll of noise {unknown} Potions g - a potion of magic d - 2 potions of brilliance {unknown} f - a potion of mutation {unknown} j - a potion of attraction {unknown} k - a potion of moonshine {unknown} l - a potion of lignification {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Poisonous Vapours Alch/Air 16% 1d1 10% 1 Hailstorm Conj/Ice 16% 3d6 11% 3 Stone Arrow Conj/Erth 32% 3d9 11% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Sticky Flame Fire/Alch 4% 2d4 69% 4 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing +0 storm dragon scales (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing +0 storm dragon scales (87% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll but does no damage. A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll but does no damage. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club and wearing +0 storm dragon scales (87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 club. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 club. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... .....# ..... #...... #.....÷# ......## ###### ......# #..... ##..#j# #..##. ###.>.#j# #.# #. #.#)...@# #.###. #######.#)....## #..... #.......<......## #...). #.##............##### #...## #.##................# #.#### #.##................#####....# #..'....................#..... ####.......)........###....... #................# ###^..†. You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 6 endoplasms 5 hobgoblins A jackal (D:2) A quokka (D:1) 2 ball pythons 4 frilled lizards 4 goblins 5 kobolds 7 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 426 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 836 | D:1 | Found a shadowy altar of Dithmenos. 1028 | D:2 | Learned a level 2 spell: Searing Ray 1123 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1336 | D:2 | Identified the +4 mace of Saltpetre {flame, Dex+5} 1641 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_altar, layout_loops_corners, chequers_serial_rivers_marsh D:2: minmay_recursive_quarters, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Mace || 4 Cast: Magic Dart || 68 Searing Ray || 3 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1659 | 1534 | 125 | 0 | 1328 | 2 | 829.5 | Dungeon | 1659 | 1534 | 125 | 0 | 1328 | 2 | 829.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1034 daAuts D:2: 625 daAuts