Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 7119229698924516042 49 Zoo the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Oct 15, 2025. Killed from afar by Sigmund (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:03 (1138 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1138, Time: 00:01:04 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 53% Magic: 8/10 EV: 12 Int: 24 God: Gold: 80 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons c - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of revelation {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} j - a scroll of torment {unknown} k - a scroll of amnesia {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 10% 1 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Summon Mana Viper Hex/Summ 4% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (asleep, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Sigmund points at you and mumbles some strange words. The magic dart hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (lightly wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. A magic dart appears from out of thin air! The magic dart hits you. Something tries to affect you, but you resist. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * A puff of flame appears from out of thin air! The puff of flame hits you! Ouch! That really hurt! You die... $...### .# ..# #.†.#####.# .. ##.#...... †# #####....#.###########.# ........#{....##.......# .######...............## ##................# #.................# ##..#......@..<...# #.................# #.∩.........:.....# #...#.............# #####............## #.....##.....## ##########.### #)# #.# There were no monsters in sight! Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:2) A hobgoblin (D:1) 2 quokkas (D:1) 4 bats 2 endoplasms 2 frilled lizards A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 488 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1006 | D:2 | Noticed Jessica 1008 | D:2 | Killed Jessica 1009 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1022 | D:2 | Learned a level 2 spell: Searing Ray 1097 | D:2 | Found Fecavvykih's Jewellery Boutique. 1123 | D:2 | Noticed Sigmund 1138 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_loops_corners D:2: minmay_wonky_spiral, layout_rooms, serial_shops, shop_fountains, nicolae_shop_cornered_store, uniq_jessica, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.2 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1137 | 1094 | 43 | 0 | 979 | 2 | 568.5 | Dungeon | 1137 | 1094 | 43 | 0 | 979 | 2 | 568.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 991 daAuts D:2: 145 daAuts