Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 11518402306835770822 56 Zoo the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:07 (1128 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 1128, Time: 00:01:08 Health: 0/19 AC: 5 Str: 4 XL: 3 Next: 69% Magic: 8/10 EV: 12 Int: 24 God: Gold: 13 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +2 pair of boots Will +.... (no amulet) Stlth ++ d - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +2 pair of boots (worn) Jewellery d - a ring of willpower (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - 2 potions of curing {unknown} j - a potion of invisibility {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Brom's Barrelling Bould Conj/Erth 16% 2d5 36% 4 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 4% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund shouts! Sigmund barely misses you. There is a stone staircase leading down here. Sigmund is nearby! You can't go up here! You climb downwards. The orc wizard shouts! The orc priest shouts! The orc shouts! x2 You hear a loud squeak. You hear a bark! x2 Found a There-And-Back Book and 8 gold pieces. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger of protection and wearing a +0 robe (74% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray misses the orc wizard. A jackal comes into view. The orc priest looks braver for a moment. The orc completely misses you. The orc barely misses you. A rat comes into view. The orc wizard points at you and mumbles some strange words. The puff of flame hits you! Ouch! That really hurt! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You stop channelling your searing ray. The orc hits you but does no damage. The orc wizard hits you but does no damage. The orc wizard closely misses you. The orc barely misses you. You climb upwards. Level annotation: Sigmund Sigmund casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading down here. The orc wizard hits you with a +0 dagger. You die... #...........# #......###### #......######.# #.............# #.......####### #.......# #.......######.. ................. ########o@....... .......o######.. ######.....# #....@.# ........# #........# ####.....# ###+### You could see an orc wizard and an orc. Vanquished Creatures An orc priest (D:2) An adder (D:2) 2 orcs (D:2) 2 hobgoblins (D:1) 2 quokkas (D:1) 3 ball pythons 3 bats 4 goblins (D:1) 3 kobolds 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 274 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 277 | D:1 | Learned a level 2 spell: Searing Ray 286 | D:1 | Found a faded altar of an unknown god. 851 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1121 | D:2 | Noticed Sigmund 1128 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_cross, shapermc_ecumenical_altar_pompeii, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b D:2: cheibrodos_pilgrimage, layout_basic, uniq_sigmund D:3: layout_loops_ring, mainiacjoe_overflow_cross_hatched, hex_medium Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 39 Searing Ray || 5 Armour: Robe || 11 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1132 | 1071 | 61 | 0 | 945 | 3 | 377.3 | Dungeon | 1132 | 1071 | 61 | 0 | 945 | 3 | 377.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 804 daAuts D:2: 324 daAuts D:3: 3 daAuts