Dungeon Crawl Stone Soup version 0.34-a0-948-gf66e048957 (webtiles) character file. Game seed: 5343987407772616764 39 Zoo the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Mangled by an ice beast (11 damage) ... on level 4 of the Dungeon. The game lasted 00:02:13 (796 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 796, Time: 00:02:14 Health: -6/19 AC: 2 Str: 10 XL: 3 Next: 28% Magic: 6/10 EV: 12 Int: 24 God: Gold: 79 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength (worn) Scrolls c - a scroll of immolation {unknown} e - 4 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Sticky Flame Fire/Alch 4% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Magic restored. You see here an adder corpse. h - 2 scrolls labelled DAETURH KUGAXT (gained 1) You pick up a parchment of Sticky Flame and begin reading... You add the spell Sticky Flame to your library. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An ice beast comes into view. Found a crooked copper wand and a parchment of Dispel Undead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) The magic dart hits the ice beast but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! The searing ray hits the ice beast but does no damage. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! Ouch! That really hurt! You die... .....###.#### #:. .........#### ##.. ...##......... ....# .. #......... #.... #.# #......... ##....##..# #......... #........# ####..#### ##.#..#..# ##...... #.....Y@.##### ##....... ...##.#......###..#..... #..#......##..##..... /..........##.###..... ..##.#.........# #..... .. #.#####...### .....# # # #.### ...### #.# ### #.. You could see an ice beast. Vanquished Creatures An adder (D:4) 3 endoplasms 2 hobgoblins 8 jackals A quokka (D:1) 3 ball pythons (D:1) A bat (D:1) 2 frilled lizards 4 goblins 2 kobolds (D:1) 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 223 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 516 | D:2 | Learned a level 2 spell: Searing Ray 641 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 730 | D:2 | You fall into a shaft and drop 2 floors! 793 | D:4 | Noticed an ice beast 796 | D:4 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dolorous_arrival_somebody's_watching_me, layout_basic D:2: layout_loops_cross, chequers_serial_rivers_micro_b D:4: layout_rooms, uniq_eustachio, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 56 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 794 | 786 | 8 | 0 | 664 | 3 | 264.7 | Dungeon | 794 | 786 | 8 | 0 | 664 | 3 | 264.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 504 daAuts D:2: 224 daAuts D:4: 65 daAuts