Dungeon Crawl Stone Soup version 0.34-a0-948-gf66e048957 (webtiles) character file. Game seed: 402271807711578051 168 Zoo the Conjurer (level 5, -4/28 HPs) Began as a Deep Elf Conjurer on Oct 14, 2025. Was an Initiate of Dithmenos. Slain by Edmund ... wielding a +2 flail of protection (6 damage) ... on level 4 of the Dungeon. The game lasted 00:04:49 (2918 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 2918, Time: 00:04:49 Health: -4/28 AC: 9 Str: 2 XL: 5 Next: 24% Magic: 6/13 EV: 12 Int: 31 God: Dithmenos [......] Gold: 262 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) k - +1 robe "Misuton" {rN+++ Str-2 Int+3 Stlth-} rPois + (33%) i - +0 helmet rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . l - +0 pair of boots {Fly} Will ..... (no amulet) Stlth + d - ring "Pily" {rPois rC+ rCorr Int+3 Slay-3} HPRegen 0.24/turn h - +4 ring of protection MPRegen 0.26/turn %: no passive effects @: flying A: magic regeneration a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Dithmenos. Dithmenos was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 262 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 3 javelins Armour a - a +0 robe f - the +3 helmet "Iwun" {Bane rC+ rCorr} (You took it off Robin on level 3 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. i - a +0 helmet (worn) k - the +1 robe "Misuton" (worn) {rN+++ Str-2 Int+3 Stlth-} (You found it on level 4 of the Dungeon) rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. l - a +0 pair of boots of flying (worn) Jewellery d - the ring "Pily" (worn) {rPois rC+ rCorr Int+3 Slay-3} (You found it on level 2 of the Dungeon) [ring of resist corrosion] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). e - an amulet of wildshape g - a ring of protection from cold h - a +4 ring of protection (worn) j - a +5 ring of evasion Scrolls c - 2 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} m - a scroll of amnesia {unknown} q - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of haste {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} o - a potion of brilliance {unknown} p - a potion of berserk rage {unknown} Skills: + Level 4.0 Dodging + Level 4.0 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 92% 2d12 1% 1 Summon Small Mammal Summ 24% N/A 6% 1 Call Canine Familiar Summ 6% N/A 17% 3 Sigil of Binding Hex 6% N/A 17% 3 Brom's Barrelling Bould Conj/Erth 23% 2d6 21% 4 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Cause Fear Hex 3% N/A 50% 4 Dimensional Bullseye Hex/Tloc 3% N/A 50% 4 Passage of Golubria Tloc 6% N/A 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Wu Jian Shops: D:3 [ Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Edmund zaps a wand. Space twists violently! The rupture engulfs you! You blink. You stop channelling your searing ray. Found a quarterstaff. Edmund hits you with a +2 flail of protection! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection, wearing a +0 scale mail and carrying a wand of warping (lightly wounded, 83% to hit) Okay, then. Edmund says, "I'm quite good with sums, too." Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection, wearing a +0 scale mail and carrying a wand of warping (lightly wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund! Edmund is moderately wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund but does no damage. Edmund is moderately wounded. Edmund barely misses you. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. Edmund hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 flail of protection, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 83% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is heavily wounded. (Press . to maintain the ray.) Edmund hits you with a +2 flail of protection. You die... Edmund whines, "They better pay attention to me now!" #.### ###. ##...## ..#. #.....# #.#. #.....# #.#. ).... #.## ... #.## #.######## ##.## #@#......# ##...# #@#.####.####..... #.#.##.....†...... #......#..#.#..... ###.#..#..#.##...# #.#.....#.###### #......##.# ####.####.# #.. ..# #### ### You could see Edmund. Vanquished Creatures Robin (D:3) 4 gnolls (D:3) 4 adders A white imp (D:3) 6 dart slugs An orc (D:4) 3 ribbon worms 2 endoplasms 11 hobgoblins 2 jackals (D:2) 6 ball pythons 5 bats 2 frilled lizards 16 goblins 4 kobolds 4 quokkas 6 rats 78 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 300 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 546 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:2 | Reached XP level 3. HP: 17/19 MP: 1/10 979 | D:2 | Identified the ring "Pily" {rPois rC+ rCorr Int+3 Slay-3} 1745 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/11 1785 | D:3 | Found Cach's Antique Armour Boutique. 1794 | D:3 | Found an ornate altar of the Wu Jian Council. 1860 | D:3 | Identified the +3 helmet "Iwun" {Bane rC+ rCorr} 1860 | D:3 | Noticed Robin 1875 | D:3 | Killed Robin 1876 | D:3 | Reached skill level 5 in Conjurations 2190 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2502 | D:4 | Identified the +1 robe "Misuton" {rN+++ Str-2 Int+3 Stlth-} 2633 | D:4 | Found a shadowy altar of Dithmenos. 2649 | D:4 | Became a worshipper of Dithmenos the Shrouded 2910 | D:4 | Noticed Edmund 2918 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_rooms D:2: layout_basic D:3: layout_basic, amcnicky_altar_gilded, serial_shops, nicolae_shop_crystal, uniq_robin D:4: layout_loops_cross, grunt_dithmenos_smoke_and_mirrors, minmay_temple_entry_proselytizer, minmay_increasing_density, uniq_edmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.0 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 8 || 8 Melee: Dagger | | 8 || 8 Cast: Magic Dart | 84 | 63 || 147 Searing Ray | 4 | 12 || 16 Armour: Robe | 6 | 21 || 27 Dodge: Dodged | 7 | 14 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2911 | 2792 | 119 | 50 | 2276 | 4 | 727.8 | Dungeon | 2911 | 2792 | 119 | 50 | 2276 | 4 | 727.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 981 daAuts D:3: 801 daAuts D:4: 579 daAuts D:1: 549 daAuts