Dungeon Crawl Stone Soup version 0.34-a0-928-g64110d9d53 (webtiles) character file. Game seed: 2757445348637128357 4 Zoo the Conjurer (level 1, 0/13 HPs) Began as a Human Conjurer on Oct 11, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (104 turns). Zoo the Conjurer (Human Conjurer) Turns: 104, Time: 00:00:22 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 60% Magic: 1/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) b - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions g - a potion of magic Skills: + Level 0.2 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The jackal stops to sniff the ground. You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you but does no damage. The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the jackal. The jackal is severely wounded. The jackal bites you. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. You die... # ### .########.#. .### #.. ............ ...###.######## #.# #..##.#..!.... ####.# #.##......... .....##############............ ####.)+...≈≈≈≈~...h..)#........ #.###..#####.h###..#........ #.##..♣♣P>P♣♣@.##..#.#+##### #.###..♣♣.♣♣..####.#.# #.# ♣.........♣ ..... #.# ♣.♣.~≈~.♣.♣ ##### #.# ♣..≈≈ß~≈..♣ #.# ♣.♣.≈~~.♣.♣ #.# ♣.........♣ #.###..♣♣.♣♣..# #.##..♣♣P