Dungeon Crawl Stone Soup version 0.34-a0-928-g64110d9d53 (webtiles) character file. Game seed: 4132824684388363667 37 Zoo the Conjurer (level 3, -2/26 HPs) Began as a Human Conjurer on Oct 11, 2025. Slain by a sleepcap (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:58 (2196 turns). Zoo the Conjurer (Human Conjurer) Turns: 2196, Time: 00:01:59 Health: -2/26 AC: 2 Str: 7 XL: 3 Next: 41% Magic: 0/6 EV: 11 Int: 18 God: Gold: 125 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) c - +4 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 125 gold pieces. Inventory: Hand Weapons c - a +4 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of blinking {unknown} h - 3 scrolls of revelation {unknown} k - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - a potion of ambrosia {unknown} f - 2 potions of cancellation {unknown} j - 3 potions of curing {unknown} l - a potion of haste {unknown} Skills: - Level 1.0 Fighting + Level 2.4 Dodging + Level 2.4 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Sigil of Binding Hex 2% N/A 45% 3 Volatile Blastmotes Fire/Tloc 4% 2d10 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a sleepcap (lightly damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is moderately damaged. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap. The sleepcap is heavily damaged. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is moderately damaged. You whack the sleepcap! The sleepcap is severely damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you! You die... .. .. .## ..# ## #.# ###. ..#### #.# #.) ....##.###.#####.# #.)#..##.<.....# #f@#....)..#### #............##.# ..#####.###..# .# )... ..## . #........# #. #........# ≈≈ #>.......# #≈ ########## You could see a sleepcap. Vanquished Creatures 4 dart slugs 5 endoplasms 2 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons 3 bats 4 frilled lizards (D:1) 3 goblins 3 kobolds 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 295 | D:1 | Reached XP level 2. HP: 15/20 MP: 0/5 932 | D:1 | Reached skill level 1 in Fighting 932 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1324 | D:1 | Learned a level 2 spell: Searing Ray 1903 | D:2 | Identified the +0 chain mail "Gewuriw" {MP+9 Str-2 Int+2 | Dex+2} 2196 | D:3 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic D:2: layout_basic D:3: layout_rooms, nicolae_overflow_two_pavilions, hellmonk_ecumenical_altar_pennies_from_heaven Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 8 Dagger || 11 Whip || 2 Cast: Magic Dart || 68 Armour: Robe || 11 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2195 | 2151 | 44 | 0 | 1963 | 3 | 731.7 | Dungeon | 2195 | 2151 | 44 | 0 | 1963 | 3 | 731.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1327 daAuts D:2: 768 daAuts D:3: 98 daAuts