Dungeon Crawl Stone Soup version 0.34-a0-920-g8c381c6311 (webtiles) character file. Game seed: 4701754492818661241 247 Zoo the Conjurer (level 5, 28/28 HPs) Began as a Deep Elf Conjurer on Oct 9, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:11:31 (2925 turns). Zoo the Conjurer (Deep Elf Conjurer) Turns: 2925, Time: 00:11:32 Health: 28/28 AC: 0 Str: 4 XL: 5 Next: 85% Magic: 17/17 EV: 19 Int: 25 God: Gold: 75 SH: 0 Dex: 13 Spells: 7/12 levels left rFire x . . (150%) b - melded +0 dagger rCold . . . (100%) c - melded orb {Pyromania} rNeg . . . (100%) d - melded +1 robe of Crawling {rElec} rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.30/turn e - inkwell talisman %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons b - a +0 dagger (melded) f - a +2 dagger of speed Missiles a - 6 boomerangs Armour c - an orb of pyromania (melded) d - the +1 robe of Crawling (melded) {rElec} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. Talismans e - an inkwell talisman (worn) Wands c - a wand of iceblast (12) Scrolls c - a scroll of silence {unknown} d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of immolation {unknown} m - a scroll of amnesia {unknown} q - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - a potion of berserk rage {unknown} k - a potion of attraction {unknown} l - a potion of mutation {unknown} n - a potion of heal wounds {unknown} o - a potion of enlightenment {unknown} Skills: + Level 4.2 Dodging + Level 4.6 Stealth - Level 4.1 Spellcasting + Level 5.4(6.4) Conjurations - Level 0.6(1.6) Alchemy + Level 1.1 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Mercury Arrow Conj/Alch 50% 2d8 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 96% 2d12 1% 1 Slow Hex 40% N/A 6% 1 Stone Arrow Conj/Erth 48% 3d10 6% 3 Call Imp Summ 20% N/A 9% 2 Tukima's Dance Hex 10% N/A 17% 3 Fulminant Prism Conj/Alch 12% 3d8 17% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 19% 4 Ignite Poison Fire/Alch 12% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Dithmenos Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Annotate which branch? (. - D:3, ? - help, ! - show branch list) Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You finish channelling your searing ray. Unknown command. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ########## ########.......;############# #.....##.######.##........#.## #.....##.##.###.##.#####...#.## #............##.##.# #..###.## #.....##.##........# #....##.# #.....##.####......# #..#.#.## ###.####.# ##...#.#####.....## #.# #.######)##........#.#### #.# #........###########..... There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:3) A jelly (D:3) An orc wizard (D:3) 5 gnolls 2 adders (D:2) 2 dart slugs 2 ribbon worms 5 orcs (D:3) 5 endoplasms 5 hobgoblins 2 jackals (D:2) 5 quokkas 7 ball pythons 4 bats 3 frilled lizards 8 goblins 8 kobolds 4 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zoo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 258 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 820 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 1101 | D:1 | Learned a level 2 spell: Searing Ray 1103 | D:2 | Found a shadowy altar of Dithmenos. 1205 | D:2 | Reached XP level 4. HP: 17/24 MP: 0/11 1401 | D:2 | Reached skill level 5 in Conjurations 1433 | D:2 | Identified the +1 robe of Crawling {rElec} 1912 | D:3 | Learned a level 2 spell: Mercury Arrow 1954 | D:3 | Reached XP level 5. HP: 28/28 MP: 7/13 2239 | D:3 | Found a shadowy altar of Dithmenos. 2634 | D:3 | Reached skill level 1 in Shapeshifting 2925 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_corners D:2: layout_rooms, basic_altar D:3: layout_loops_corners, mainiacjoe_overflow_concentric_impassable Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 4 | 4.2 Stealth | 3 4 | 4.6 Spellcasting | 4 | 4.1 Conjurations | 5 | 5.4 Shapeshifting | 1 | 1.1 Alchemy | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | || 1 Melee: Dagger | 1 | || 1 Cast: Magic Dart | 58 | 39 || 97 Searing Ray | 6 | 10 || 16 Mercury Arrow | | 30 || 30 Armour: Robe | 4 | 1 || 5 None | | 2 || 2 Dodge: Dodged | 4 | 4 || 8 Form: Scroll | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2922 | 2844 | 78 | 149 | 2018 | 3 | 974.0 | Dungeon | 2922 | 2844 | 78 | 149 | 2018 | 3 | 974.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1153 daAuts D:1: 1102 daAuts D:2: 666 daAuts