Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1009085 (custom seed) 26 Zeon the Caller (level 2, 0/16 HPs) Began as a Deep Elf Summoner on Oct 12, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:28 (926 turns). Zeon the Caller (Deep Elf Summoner) Turns: 926, Time: 00:01:28 Health: 0/16 AC: 2 Str: 5 XL: 2 Next: 89% Magic: 6/8 EV: 12 Int: 19 God: Gold: 46 SH: 0 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) b - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -4) A: magic regeneration, screaming 1, sturdy frame 1, ephemeral shield, feed off suffering 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +3 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} e - a scroll of fog {unknown} h - 2 scrolls of silence {unknown} k - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of brilliance {unknown} M - 2 potions of mutation Skills: + Level 0.7 Fighting + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 1% 1 b - Call Imp Summ 42% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 21% N/A 6% 3 Freeze Ice 12% 1d3 14% 1 Eringya's Surprising Cr Summ 21% N/A 21% 4 Scorch Fire 6% 2d5 22% 2 Summon Seismosaurus Egg Summ/Erth 12% N/A 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You occasionally shout uncontrollably at those who injure you. Your movements are slightly less encumbered by armour. (ER -2) A shield forms around you when casting spells or using Invocations. (SH +7) You can sometimes gain power from killing poisoned or drained foes. Message History You closely miss the adder. The adder is moderately wounded. Your bat closely misses the adder. Your cerulean imp barely misses the adder. The adder barely misses you. Your bat closely misses the adder. You hit the adder. The adder is heavily wounded. Your bat barely misses the adder. The adder bites you. You are poisoned. The adder poisons you! Your cerulean imp hits the adder with a -2 spear. You swap places with your cerulean imp. You feel sick. The adder bites you. Your cerulean imp barely misses the adder. The adder bites you. You are lethally poisoned! The adder poisons you! Your bat misses the adder. You swap places with your rat. You feel sick. Your cerulean imp barely misses the adder. The adder barely misses your rat. Your rat bites the adder. It was a potion of mutation. You feel extremely strange. You feel less encumbered by your armour. Ambient excess energy starts collecting around you. You feel the urge to shout. Vile energies swirl pleasantly through your soul. j -> M - 2 potions of mutation * * * LOW HITPOINT WARNING * * * You feel sick. Your cerulean imp barely misses the adder. The adder misses your rat. Your rat closely misses the adder. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your cerulean imp closely misses the adder. You hit the adder. You kill the adder! You die... #.# #.# #.# #.# ..# #.###### ### #...5.†# ######.# #.# #r# #.# #@# #§####### #5.b..... ###...... .##### # You could see a friendly cerulean imp (summoned) and a friendly rat (summoned). Vanquished Creatures An adder (D:2) A hobgoblin (D:2) 2 jackals (D:2) A ball python (D:2) A bat (D:2) A goblin (D:2) A kobold (D:2) A rat (D:2) 9 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:2) 3 hobgoblins 2 jackals (D:2) 2 quokkas 2 ball pythons (D:2) A bat (D:2) An endoplasm (D:2) A frilled lizard (D:2) 2 goblins (D:1) A kobold (D:2) 2 rats (D:1) 18 creatures vanquished. Grand Total: 27 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeon the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 505 | D:2 | Reached XP level 2. HP: 16/16 MP: 6/8 540 | D:2 | Learned a level 2 spell: Call Imp 793 | D:2 | Identified the +4 dagger "Omnem" {freeze, +Blink rPois | Will+ Str-4} 924 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 924 | D:2 | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 924 | D:2 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 924 | D:2 | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 926 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic D:2: layout_loops_ring, basic_altar Action || total ---------------------------++------- Attack: Normal || 38 Melee: Unarmed || 11 Dagger || 27 Cast: Summon Small Mamm || 20 Call Imp || 8 Drink: Mutation || 1 Stab: Sleeping || 1 Armour: Robe || 27 Dodge: Dodged || 21