Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 461840 (custom seed) 25 Zeon the Caller (level 2, -7/16 HPs) Began as a Deep Elf Summoner on Oct 4, 2026. Mangled by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (998 turns). Zeon the Caller (Deep Elf Summoner) Turns: 998, Time: 00:03:18 Health: -7/16 AC: 2 Str: 5 XL: 2 Next: 86% Magic: 3/8 EV: 12 Int: 19 God: Gold: 11 SH: 5 Dex: 15 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of reflection Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 11 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - an amulet of reflection (worn) Scrolls c - a scroll of revelation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} j - a potion of cancellation {unknown} k - a potion of attraction {unknown} f - a potion of resistance {unknown} Skills: + Level 0.6 Fighting + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 84% N/A 1% 1 b - Call Imp Summ 42% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 21% N/A 6% 3 Eringya's Surprising Cr Summ 21% N/A 21% 4 Summon Seismosaurus Egg Summ/Erth 12% N/A 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your cerulean imp barely misses the gnoll. The gnoll hits your cerulean imp with a +0 flail! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "You called?" Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A rat appears in a puff of smoke. The gnoll barely misses you. Your cerulean imp hits the gnoll with a -2 spear. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. The gnoll barely misses you. The gnoll hits you with a +0 flail. Your cerulean imp hits the gnoll with a -2 spear. You swap places with your bat. Your bat barely misses the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Your cerulean imp hits the gnoll with a -2 spear. Your bat closely misses the gnoll. Your cerulean imp barely misses the gnoll. Your bat barely misses the gnoll. The gnoll attacks as it pursues you! You block the gnoll's attack. Your bat hits the gnoll but does no damage. Your cerulean imp hits the gnoll from afar with a -2 spear. Your bat closely misses the gnoll. The gnoll barely misses your bat. There is a stone staircase leading up here. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp disappears in a puff of smoke! A tiny devil pulls itself out of the air. The gnoll misses your bat. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.# #.# #.# #.#####.# #rj.jj..# #.####### #b...†... #j####### #@#### #5...# ####.# # You could see 2 gnolls, a friendly cerulean imp (summoned), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures (collateral kills) An adder (D:2) A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 3 frilled lizards 4 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeon the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 18 | D:1 | Identified the scarab talisman of the Winnowing Gods {rF+ | Will- Dex+4} 320 | D:1 | Reached XP level 2. HP: 7/15 MP: 8/8 323 | D:1 | Learned a level 2 spell: Call Imp 998 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_eye, layout_basic D:2: layout_loops_ring, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Summon Small Mamm || 16 Call Imp || 12 Read: Immolation || 1 Vulnerability || 1 Amnesia || 1 Armour: Robe || 11 Dodge: Dodged || 22 Block: Other || 1