ZeRa Level 1 of the Dungeon (0, 0, D:1) 5 stones (2, -16, D:1) 2 flux baubles (3, -2, D:1) a ball python skeleton (7, -9, D:1) a bat skeleton (8, -7, D:1) a +0 short sword a +0 club (18, -2, D:1) 4 stones (34, 16, D:1) a bat corpse (skeletalised by now) (35, 7, D:1) a +0 dagger (38, -21, D:1) 2 stones (40, 3, D:1) a +0 hand axe (45, -20, D:1) a +0 helmet (47, 17, D:1) a bat corpse (skeletalised by now) (49, -11, D:1) a bat corpse (skeletalised by now) (50, -9, D:1) a bat corpse (skeletalised by now) (52, -2, D:1) a frilled lizard skeleton a hobgoblin skeleton (52, 10, D:1) a ball python corpse (skeletalised by now) (56, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ymelufuf's Antique Potions a potion of might (104 gold) a potion of might (104 gold) a potion of enlightenment (130 gold) a potion of curing (78 gold) a potion of ambrosia (208 gold) a potion of ambrosia (208 gold) 2 potions of might (208 gold) a potion of heal wounds (208 gold) a potion of might (104 gold) (0, 0, D:2) a talisman of death (2, 20, D:2) a +0 robe (2, 21, D:2) a +0 leather armour (11, -7, D:2) 3 stones (11, 0, D:2) a ball python skeleton (13, -5, D:2) a ball python skeleton (14, 11, D:2) a +0 hand axe (16, 16, D:2) a +0 club a goblin skeleton (18, 33, D:2) a +0 short sword (21, 32, D:2) a +0 short sword a kobold corpse (skeletalised by now) (22, -13, D:2) a +0 dagger (28, 17, D:2) a +0 dagger a +0 sling (31, -12, D:2) a +0 leather armour (33, 24, D:2) a +0 club (33, 28, D:2) 3 poisoned darts (38, 28, D:2) a frilled lizard corpse (skeletalised by now) (39, -7, D:2) a bat corpse (skeletalised by now) (39, -6, D:2) a +0 whip 2 stones (42, 2, D:2) a +0 club 5 stones (45, -10, D:2) a hive talisman (54, -2, D:2) the +5 scale mail of Rotation {^Contam rElec Will++ SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Level 3 of the Dungeon (8, 0, D:3) 6 stones