Yuta the Dungeon [Shop] Howkuy's Antique Armour Shoppe a +2 robe of positive energy (238 gold) a +2 robe of fire resistance (286 gold) the +3 plate armour of Hopscotch {Harm rF+ Dex+2} (819 gold) Harm: It increases damage dealt and taken. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 barding of earth (640 gold) a +3 leather armour of cold resistance (384 gold) a +1 ring mail of cold resistance (256 gold) the +2 plate armour of Love and Death {rF- rN+ MP+9 Slay+6} (1220 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the serpent talisman of the Lair of Beasts {+Blink rElec Str-5 Int+2} [serpent talisman] +Blink: It lets you blink. rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). a fortress talisman a wellspring talisman a spider talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 38, D) a +0 longbow a +0 leather armour (49, 40, D) a +0 arbalest (50, 25, D) a staff of earth (unseen) (50, 37, D) a +1 shortbow of electrocution (50, 39, D) 3 large rocks (50, 40, D) 3 large rocks (50, 41, D) a +0 orcbow a +0 orcbow (51, 25, D) a +0 sling of flaming (unseen) (51, 30, D) 36 gold pieces (51, 37, D) 3 large rocks (51, 40, D) a +1 orcbow of flaming a +0 orcbow (51, 41, D) a +0 arbalest (51, 42, D) a +0 orcbow (52, 25, D) a +3 shortbow of electrocution (unseen) (52, 37, D) the +2 lajatang of a Thousand Servitors {flame, *Corrode rPois rC+ Dex+3 SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (53, 25, D) a +0 dire flail of protection (unseen) (53, 36, D) a +1 rapier of venom (unseen) (53, 37, D) a +2 robe of cold resistance (53, 39, D) 3 large rocks (54, 25, D) a staff of fire (unseen) (54, 36, D) the +8 glaive of Massacring {elec, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (58, 40, D) a +4 mace of holy wrath a +0 scale mail (59, 36, D) the +1 morningstar of Disorder {flame, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (59, 37, D) an eel talisman (unseen) (59, 42, D) a +3 scimitar of flaming (60, 36, D) a staff of cold (unseen) (61, 0, D) a +1 sling of draining (unseen) (61, 8, D) a staff of earth (unseen) (61, 12, D) a +0 dire flail (61, 16, D) a staff of conjuration (unseen) (62, 0, D) the alchemy staff of Qoul Osch {Fly rPois rF+ Str-2 Dex+3 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (62, 9, D) a staff of alchemy (62, 11, D) a +0 trident (62, 12, D) a +0 war axe (62, 16, D) a +1 bardiche of protection (unseen) (62, 17, D) the +6 scale mail of the Tatzelwurm {+Inv Regen+ Int-4 Stlth+} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 36, D) the spider talisman "Esaox" {rC+ Str+2 Int-5 Slay+2} [spider talisman] rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (63, 0, D) a staff of air (unseen) (63, 8, D) the +5 war axe of Defilement {freeze, rF+ Dex+2 SInv} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 16, D) a +3 great sword of flaming (63, 17, D) a +0 ring mail of positive energy (unseen) (63, 26, D) a +1 mace of protection (63, 27, D) a staff of cold (unseen) (63, 37, D) a staff of air (64, 16, D) the +9 rapier of Irediw {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 17, D) a +2 triple sword of protection (64, 27, D) a +6 ring of strength (65, 39, D) a +0 ring mail a +0 quarterstaff a +0 sling (65, 40, D) a +3 chain mail of cold resistance a +0 battleaxe of sundering (65, 43, D) a +1 great sword a +0 plate armour a +0 arbalest of flaming (67, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (69, 1, D) a +0 rapier a +0 robe (70, 8, D) the necromancy staff "Ushor" {rN+ Dex+5 Conj Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (70, 9, D) a +2 hat of ice (70, 11, D) a +0 hand axe (70, 41, D) a +0 arbalest (71, 8, D) a +0 buckler of positive energy (71, 11, D) a +0 club a +0 hand axe (71, 13, D) a +0 dagger a +0 robe (71, 17, D) a staff of air (71, 26, D) a +3 scale mail of fire resistance (unseen) (71, 36, D) a +0 helmet of light (71, 37, D) a +2 heavy spear (71, 40, D) a +0 long sword a +0 ring mail (72, 8, D) a +4 spear of venom (unseen) (72, 9, D) a +7 sling of flaming (unseen) (72, 12, D) a +0 flail a +0 leather armour (72, 17, D) a +2 battleaxe of electrocution (unseen) (72, 36, D) the +7 spear of Odym {spect, *Slow rC+ rN+} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (72, 37, D) a +3 heavy morningstar (72, 40, D) a +0 arbalest (72, 41, D) a +0 dire flail a +0 animal skin a +0 great sword a +0 plate armour (73, 1, D) a staff of cold (unseen) (73, 17, D) the +3 scale mail of Whack-A-Mole {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 26, D) a +1 sling of draining (unseen) (73, 27, D) a +2 plate armour of fire resistance (unseen) (73, 39, D) a +0 arbalest (73, 41, D) a +0 arbalest