Yuta the Dungeon [Shop] Secewk's General Store a scroll of poison (79 gold) 3 scrolls of fear (237 gold) a phial of floods (720 gold) a +3 war axe of electrocution (462 gold) a parchment of Nazja's Percussive Tempering (331 gold) (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) the lupine talisman of Vanity {Will+} [lupine talisman] Will+: It increases your willpower. a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a parchment of Dragon's Call (59, 37, D) a ring of protection from cold (60, 36, D) a +0 lajatang of pain (unseen) (60, 37, D) a manual of Fighting (61, 0, D) a +1 great mace of protection (unseen) (61, 16, D) a +1 heavy mace (unseen) (61, 36, D) a book of Misfortune (61, 37, D) a staff of fire (unseen) (62, 0, D) a +6 ring of intelligence (62, 8, D) a hive talisman (62, 16, D) the +5 sling of the Blue God {heavy, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 17, D) the +5 sling of the Coward {flame, rElec rN+ Int+3 Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (62, 26, D) a +1 broad axe of flaming (62, 36, D) the ring of Ephemeral Luck {rC+ Str+6 Int+3 Slay+4} [ring of slaying] rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (62, 37, D) a parchment of Gloom (62, 42, D) a +7 dagger of flaming (unseen) (63, 16, D) a staff of alchemy (unseen) (63, 17, D) a +1 heavy spear (unseen) (63, 26, D) a +2 dagger of holy wrath (63, 27, D) a +4 whip of holy wrath (unseen) (63, 36, D) a scroll of brand weapon (63, 37, D) a +4 ring of slaying (64, 16, D) a +2 crystal plate armour (unseen) (64, 17, D) a +0 long sword of valour (unseen) (64, 26, D) a staff of necromancy (unseen) (67, 0, D) the +3 ring mail of Amorality {-Tele Harm Str+2} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). It cannot be enchanted further. (68, 0, D) a staff of conjuration (69, 19, D) a +0 orcbow (69, 36, D) the conjuration staff of Nelourer {rC++ Conj} [staff of conjuration] rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. (unseen) (70, 9, D) a +2 antimagic sling (unseen) (70, 19, D) a +0 trident (70, 30, D) a +0 whip a +0 chain mail (70, 31, D) a +0 mace a +0 chain mail (70, 36, D) the +1 falchion of Armageddon {freeze, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (71, 8, D) a staff of cold (unseen) (71, 10, D) a +0 trident a boomerang (71, 11, D) a +0 trident (71, 12, D) a +0 trident (71, 19, D) 5 large rocks (71, 20, D) a +0 shortbow (71, 26, D) the +6 scimitar of Unuver {heavy, rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (71, 27, D) a +0 ring mail of willpower (unseen) (71, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 8, D) a +2 glaive of freezing (unseen) (72, 9, D) a staff of earth (unseen) (72, 10, D) a +0 trident (72, 11, D) a +0 trident (72, 17, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (unseen) (72, 18, D) a +0 shortbow (72, 19, D) a +0 shortbow (72, 27, D) a +4 hand axe of flaming (unseen) (72, 30, D) a +0 dagger a +0 robe a +0 flail (72, 36, D) an amulet of faith (72, 37, D) a +2 scale mail of cold resistance (73, 16, D) the necromancy staff of the Nurturing Lacewing {+Blink rPois rN+ Necro} [staff of necromancy] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (73, 27, D) a +1 rapier of venom (76, -1, D) a +0 giant club a +0 giant club