Yuta the Dungeon [Shop] Tocrics's Book Emporium a parchment of Detonation Catalyst (349 gold) a parchment of Animate Dead (247 gold) a parchment of Cause Fear (247 gold) a parchment of Frozen Ramparts (167 gold) a parchment of Anguish (247 gold) a parchment of Leda's Liquefaction (247 gold) a manual of Maces & Flails (1520 gold) a parchment of Forge Blazeheart Golem (247 gold) a parchment of Ensorcelled Hibernation (110 gold) a parchment of Bombard (475 gold) a parchment of Gell's Gavotte (475 gold) a parchment of Eringya's Noxious Bog (475 gold) [Shop] Ostreshigg's Armour Boutique a +1 pair of boots of earth (689 gold) the +0 plate armour "Dosasokk" {Will+} (795 gold) Will+: It increases your willpower. It cannot be enchanted further. a +2 ring mail of fire resistance (546 gold) a +1 plate armour of fire resistance (780 gold) the +1 buckler "Aschegom" {rF- rN+ Dex+3 SInv} (629 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +3 leather armour of fire resistance (624 gold) the +1 plate armour of Xiulyel {rC+ rCorr Str-2} (998 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). It cannot be enchanted further. [Shop] Anaonkuj's Antique Armour Shoppe a +3 scale mail of willpower (338 gold) a +3 plate armour of fire resistance (520 gold) the +0 chain mail "Rusk" {rC- Str+2 Dex+3} (214 gold) rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +1 leather armour of cold resistance (182 gold) a +1 scale mail of death (188 gold) a +2 leather armour of willpower (247 gold) a +2 chain mail of fire resistance (299 gold) [Shop] Ehuyjad's Book Shop a parchment of Flame Wave (221 gold) a parchment of Summon Forest (312 gold) a parchment of Scorch (98 gold) a manual of Short Blades (1360 gold) a parchment of Dispersal (425 gold) a parchment of Diamond Sawblades (557 gold) a parchment of Ensorcelled Hibernation (98 gold) a parchment of Curse of Agony (312 gold) a parchment of Summon Cactus Giant (425 gold) a parchment of Lee's Rapid Deconstruction (312 gold) a parchment of Freezing Cloud (312 gold) a parchment of Summon Small Mammal (68 gold) a parchment of Forge Phalanx Beetle (425 gold) [Shop] Teuhoeg's Armour Shoppe the +1 helmet of Beuvod {Snipe, rElec Str+2 Dex+2} (996 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 helmet of Elyvilon, Disbelieving {rF+ rN+ Str+5} (1166 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. a +1 ring mail of cold resistance (432 gold) the +3 scale mail of Defiance {rElec Str-5 Int+3} (777 gold) rElec: It insulates you from electricity. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 helmet of sniping (310 gold) +0 shadow dragon scales (1552 gold) a +3 scale mail of command (661 gold) [Shop] Litzeaf's Book Shop a parchment of Diamond Sawblades (721 gold) a parchment of Infestation (919 gold) a parchment of Ignition (919 gold) a parchment of Launch Clockwork Bee (193 gold) a parchment of Alistair's Intoxication (404 gold) a parchment of Rimeblight (721 gold) a parchment of Ignite Poison (286 gold) a parchment of Brom's Barrelling Boulder (286 gold) a parchment of Freezing Cloud (404 gold) a parchment of Spellspark Servitor (721 gold) (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (17, 4, D) a +3 halberd of venom a +0 longbow a +0 robe (18, 3, D) a +4 eudemon blade of holy wrath a +0 tower shield (18, 5, D) a +3 whip of holy wrath a +0 robe (19, 1, D) a ring of magical power (19, 3, D) a +1 halberd of holy wrath (19, 5, D) a +4 falchion of flaming a +0 shortbow a +0 robe a +2 partisan of holy wrath a +6 ring of strength (19, 17, D) a +0 helmet of ice (20, 0, D) +2 storm dragon scales (unseen) (20, 2, D) a +2 halberd of holy wrath (20, 3, D) a +0 longbow of freezing a +2 long sword of flaming a +0 robe (20, 16, D) a +1 antimagic whip (21, 0, D) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} IceDoom: Whenever you deal cold damage to an enemy without rColdāˆž, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (21, 1, D) the +0 acid dragon scales of the Tapire-iauara {rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (21, 17, D) a +2 chain mail of poison resistance (unseen) (21, 34, D) a parchment of Conjure Ball Lightning (22, 0, D) a +3 heavy battleaxe (still there?) a +0 short sword (still there?) (22, 3, D) a +0 short sword (22, 17, D) a +2 chain mail of command (22, 34, D) a +6 ring of intelligence (23, 1, D) a +2 double sword of holy wrath (23, 16, D) a staff of air (23, 17, D) a staff of earth (unseen) (23, 34, D) a parchment of Forge Lightning Spire (24, 1, D) a +0 scale mail of fire resistance (24, 16, D) an amulet of magic regeneration (24, 18, D) the +1 plate armour of Sasiabbe {rCorr Dex+4 Stlth+} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (24, 34, D) a +1 glaive of venom (unseen) (25, 0, D) a parchment of Rimeblight (25, 17, D) the +2 war axe of Teaching Slow Death {freeze, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (25, 34, D) the ring of the Tortured God {rC+ Int+3} [ring of protection from cold] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (26, 1, D) a +1 sling of electrocution (unseen) (26, 16, D) a +2 orcbow of freezing (unseen) (26, 17, D) a +2 morningstar of protection (26, 34, D) a parchment of Call Imp (27, 0, D) a +4 falchion of flaming (unseen) (27, 16, D) a +2 dire flail of protection (unseen) (27, 17, D) a +2 mace of holy wrath (27, 34, D) a staff of earth (unseen) (28, 0, D) a +6 ring of intelligence (28, 1, D) the spider talisman of Ytzaoriw {Int+3} [spider talisman] Int+3: It affects your intelligence (+3). (unseen) (28, 16, D) a staff of cold (unseen) (29, 0, D) the +0 whip of a Million Curses {concuss, *Noise rF++ rC+ rCorr} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (29, 1, D) a +6 ring of intelligence (29, 17, D) the +1 quarterstaff of Stained Defence {freeze, Str+4 Dex-5 SInv Stlth+} Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (30, 17, D) the amulet "Buung" {Faith Harm *Silence Int+3 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a staff of earth a ring of magical power a +5 ring of evasion the +1 robe of the Guilds {*Silence Str+5 Slay+5 Archmagi} *Silence: It may silence you when you take damage. Str+5: It affects your strength (+5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a ring of wizardry an amulet of the acrobat the amulet "Cousm" {Wildshape Rampage rPois rF+ Str-4} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). a ring of wizardry a ring of willpower a ring of willpower a ring of magical power an amulet of dissipation a +4 ring of protection a +0 leather armour of cold resistance the +0 cloak "Rik Rayts" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. the ring "Tuvymite" {rCorr MP+9 Int-2 Stlth+} [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. the ring of the Queen {AC+4 Dex+4} [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). a +4 ring of protection an amulet of magic regeneration a ring of resist corrosion an amulet of wildshape the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 robe a +1 sling (34, 28, D) a +0 chain mail (35, 0, D) a +5 long sword (unseen) (35, 15, D) a +2 quarterstaff of speed (unseen) (35, 28, D) a +2 heavy halberd (unseen) (36, 0, D) a +3 orcbow (unseen) (36, 4, D) a +5 heavy great sword a +0 chain mail (36, 7, D) a +4 chain mail a +3 long sword of holy wrath (36, 15, D) a +1 short sword of flaming (unseen) (36, 19, D) a +0 war axe a +0 plate armour (36, 20, D) a +3 great mace of protection a +0 chain mail a +0 bardiche a scarf of invisibility a +0 plate armour (36, 21, D) a +2 kite shield a +0 war axe a +0 chain mail a +0 battleaxe a +0 chain mail (36, 28, D) a staff of cold (unseen) (36, 33, D) a +2 great sword of flaming (37, 0, D) the +1 shortbow of the Unliving {flame, Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (37, 1, D) a +6 ring of dexterity (37, 15, D) a staff of alchemy (unseen) (37, 20, D) 5 large rocks (37, 21, D) a +0 great mace a +0 plate armour (37, 29, D) a staff of conjuration (unseen) (38, 1, D) a staff of necromancy (38, 5, D) a +1 halberd a +0 chain mail (38, 6, D) a +4 heavy halberd a +0 chain mail (38, 7, D) a +1 great sword of flaming (38, 14, D) a +0 dire flail of draining (38, 18, D) a +2 dire flail a +0 plate armour (38, 19, D) the +0 scale mail "Sejooc" {rN++ Will- rCorr Int+2} rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +1 battleaxe a +0 great sword a +0 plate armour a +1 long sword a +0 chain mail a +0 long sword a +0 plate armour a +0 kite shield (38, 20, D) a +0 war axe a +0 plate armour (38, 28, D) the +1 long sword "Lyjaifit" {venom, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (38, 29, D) a +1 sling of freezing (unseen) (39, 0, D) a +2 scale mail of cold resistance (39, 1, D) a +4 scale mail of poison resistance (39, 6, D) a +4 demon trident of pain a +0 chain mail (39, 15, D) a +0 plate armour of cold resistance (unseen) (39, 19, D) a +0 halberd a +0 chain mail (39, 20, D) 2 large rocks (39, 29, D) a +1 morningstar of venom (unseen) (39, 34, D) a +1 halberd a +0 plate armour a +0 plate armour a +5 demon trident of flaming (40, 0, D) a +2 robe of cold resistance (unseen) (40, 1, D) a +4 sling of freezing (40, 14, D) a +0 chain mail (40, 15, D) the +10 flail of Daring {holy, Bane rPois Str+8 Dex-2} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (unseen) (40, 18, D) a +0 battleaxe a +0 chain mail a +0 arbalest (40, 19, D) 4 large rocks (40, 28, D) the air staff "Ocaoll" {rElec Will+ Int+3 SInv Necro Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (40, 29, D) a +2 mace of protection (40, 33, D) a +0 long sword of flaming a +0 plate armour a +5 partisan of draining a +2 ring mail of cold resistance (40, 34, D) a +2 great sword of flaming (40, 36, D) a +1 great sword of flaming (41, 0, D) the +2 spear "Kyedo" {heavy, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (41, 29, D) a staff of necromancy (41, 31, D) a +4 heavy war axe a +0 plate armour (41, 34, D) a +3 great sword of flaming (41, 35, D) a +1 great sword of flaming a +4 heavy sling (42, 0, D) a +2 heavy flail (unseen) (42, 14, D) a +2 orcbow of draining (unseen) (42, 15, D) a +0 halberd of venom (unseen) (42, 29, D) an amulet of the acrobat (42, 31, D) a +2 great sword of flaming (43, 14, D) a +3 chain mail of cold resistance (unseen) (43, 15, D) a +1 shortbow of draining (unseen) (43, 28, D) a parchment of Inner Flame (43, 29, D) a +2 trident of freezing (49, 1, D) a +2 shortbow of freezing (unseen) (49, 24, D) a +1 scimitar of electrocution (unseen) (49, 36, D) a +4 halberd of flaming (50, 1, D) a staff of cold (50, 12, D) a +3 heavy arbalest (50, 25, D) a staff of alchemy (unseen) (50, 36, D) a +1 heavy battleaxe (50, 37, D) a parchment of Lehudib's Crystal Spear (51, 1, D) a +1 falchion of holy wrath (51, 12, D) a +4 scimitar of flaming (51, 17, D) a +2 great sword of flaming (51, 24, D) a staff of necromancy (51, 36, D) 4 potions of haste (52, 0, D) the +2 scimitar of Otissin {drain, ^Contam rF+ rCorr Str+3} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. (52, 1, D) a +3 heavy war axe (unseen) (52, 3, D) a +0 quarterstaff a +0 animal skin (52, 16, D) the +5 halberd of Wyrd {pain, ^Fragile rN++ Str+3} ^Fragile: It will be destroyed if unequipped. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). It cannot be enchanted further. (52, 17, D) a +4 scimitar of flaming (52, 24, D) a +2 crystal plate armour (52, 36, D) a staff of earth (unseen) (52, 42, D) a +2 partisan a +0 chain mail (52, 43, D) the +3 trident of Garess {freeze, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (53, 1, D) a +3 scimitar of draining (unseen) (53, 3, D) a +0 robe (53, 12, D) a +4 flail of protection (53, 24, D) a staff of necromancy (53, 36, D) a +6 falchion of holy wrath (unseen) (53, 37, D) a +2 robe of willpower (unseen) (54, 1, D) the +5 flail of Wounding {holy, rN+ Str-2 Int+2} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (54, 24, D) the +7 Stagehand's Sword {devious, DevInvis Int+6} DevInvis: When you attack an enemy while devious, you have a chance to turn invisible. The chance increases the more devious you are. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (54, 25, D) a staff of cold (54, 36, D) the air staff "Gout" {^Drain +Blink Fly rElec rC- Air} [staff of air] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Air: It increases the power of your Air spells. (unseen) (55, 1, D) a +3 chain mail of poison resistance (unseen) (55, 3, D) the +3 shortbow "Earthworm" {freeze, rC+ Dex+3} rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (55, 5, D) a +0 quarterstaff the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 robe (55, 12, D) the +3 scale mail of Decompression {Str+4 Slay-6} Str+4: It affects your strength (+4). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. (55, 13, D) 4 potions of haste (55, 24, D) a +3 quarterstaff of speed (unseen) (55, 41, D) a +3 demon whip of flaming a +0 plate armour (59, 37, D) a staff of cold (60, 2, D) a +0 trident (60, 10, D) a +0 trident (60, 36, D) a +0 heavy halberd (60, 37, D) a staff of fire (60, 42, D) a +0 robe (61, 0, D) a +2 morningstar of holy wrath (unseen) (61, 2, D) a +0 trident 3 boomerangs (61, 8, D) a staff of air (unseen) (61, 10, D) a +0 trident (61, 11, D) a +0 trident (61, 26, D) the earth staff "Hify" {Summ Earth} [staff of earth] Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (61, 29, D) a +0 dagger a +0 robe a +0 buckler (61, 37, D) a staff of necromancy (unseen) (61, 43, D) a +0 animal skin a +0 war axe (62, 1, D) a +3 mace of holy wrath (unseen) (62, 2, D) a +0 trident (62, 3, D) a +0 trident (62, 8, D) the +0 helmet of Cocytus {rC++ Int+2} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 9, D) a +4 rapier of electrocution (62, 10, D) a +0 heavy trident (62, 26, D) a +1 shortbow of freezing (unseen) (62, 27, D) a staff of fire (unseen) (62, 31, D) a +0 short sword a +0 robe a +0 buckler (62, 37, D) the +4 glaive of a sewer {drain, +Blink rElec Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (62, 43, D) a +2 antimagic quarterstaff a +0 animal skin (63, 8, D) a +2 flail of draining (unseen) (63, 16, D) a +1 plate armour of command (63, 30, D) a +0 spear (63, 36, D) a +0 mace of protection (unseen) (64, 17, D) a ring of resist corrosion (64, 27, D) the +1 scale mail of the Maze {MP+7 Dex+2} MP+7: It affects your magic capacity (+7). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 31, D) a +0 rapier a +0 robe (67, 2, D) a +0 trident 3 boomerangs (68, 0, D) a staff of earth (unseen) (68, 4, D) a +0 trident (69, 0, D) a staff of necromancy (unseen) (69, 3, D) a +0 trident (69, 43, D) a +0 dagger a +0 robe (70, 12, D) a +0 dagger a +0 robe (70, 36, D) a +3 heavy dire flail (70, 37, D) a +0 shortbow of flaming (unseen) (70, 39, D) a +0 dagger a +0 robe (70, 42, D) a +0 flail (71, 17, D) a +2 heavy morningstar (unseen) (71, 27, D) the +2 kite shield of the End {-Tele rPois Dex+6} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (71, 36, D) +2 ice dragon scales (71, 37, D) the +4 arbalest "Nobrano" {flame, rElec Int+8} rElec: It insulates you from electricity. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (72, 9, D) a +1 glaive of venom (unseen) (72, 16, D) a staff of conjuration (72, 17, D) a +2 trident of freezing (unseen) (72, 26, D) a staff of necromancy (72, 36, D) +2 shadow dragon scales (73, 17, D) +2 steam dragon scales (73, 27, D) a +3 war axe of electrocution (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) 4 potions of haste