Yuta the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of flight (59, 37, D) a parchment of Iskenderun's Battlesphere (60, 13, D) a +0 robe of willpower a +0 short sword (60, 36, D) the sanguine talisman "Hassas" {rN+ rCorr} [sanguine talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (60, 37, D) 4 potions of heal wounds (61, 26, D) a +1 short sword of flaming (unseen) (61, 36, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. (61, 37, D) the necromancy staff "Vifelef" {*Corrode rN+ Necro Ice Earth} [staff of necromancy] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (61, 43, D) 72 gold pieces (still there?) a +3 demon blade of venom (still there?) a +0 robe (still there?) (61, 44, D) 81 gold pieces (62, 0, D) a +2 chain mail of willpower (unseen) (62, 12, D) a +0 rapier a +0 robe a +0 buckler (62, 27, D) a parchment of Sigil of Binding (62, 36, D) a parchment of Dragon's Call (62, 37, D) a +3 leather armour of poison resistance (unseen) (62, 39, D) 63 gold pieces (63, 0, D) the +9 trident of Spontaneous Combustion {flame, rElec Str+2 Dex+2 Stlth+} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (63, 8, D) a parchment of Brom's Barrelling Boulder (63, 19, D) a +0 hand axe (63, 36, D) a +2 whip of flaming (unseen) (63, 37, D) a ring of protection from fire (64, 19, D) a +0 dire flail a +0 robe (65, 26, D) the +10 flail of Pinivae {freeze, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (66, 0, D) a +0 trident (67, 0, D) the +0 robe of Iludinel {Rampage} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (69, 0, D) a +2 morningstar of draining (69, 3, D) a +0 trident 3 boomerangs (69, 19, D) a +0 trident a +0 leather armour (70, 3, D) a +0 trident (70, 8, D) a staff of air (unseen) (70, 10, D) a +0 dagger a +0 robe a +0 whip a +0 robe (70, 20, D) a +0 hand axe (70, 21, D) a +0 morningstar a +0 leather armour (70, 36, D) a staff of conjuration (71, 8, D) a +1 vampiric long sword (71, 16, D) a +0 whip of draining (unseen) (71, 17, D) the alchemy staff of the Valley {rPois Ice Alch} [staff of alchemy] rPois: It protects you from poison. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (71, 20, D) a +2 dagger of speed a +0 dagger a +0 robe a +0 robe (71, 27, D) an amulet of faith (71, 36, D) a +0 morningstar of protection (unseen) (71, 37, D) a staff of conjuration (unseen) (72, 8, D) a +7 chain mail of ponderousness (unseen) (72, 17, D) the +6 scimitar "Voecaclo" {flame, rPois rN+ Str+2 Int+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (72, 21, D) a +0 hand axe (72, 26, D) the +7 plate armour of the Assorted Nightcaps {Fly rC++ rCorr Dex-5} Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (72, 27, D) the +8 hand axe "Ipimpas" {protect, Will+ Str-2 Dex+2} Will+: It increases your willpower. Str-2: It affects your strength (-2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (73, 1, D) the cold staff of Aheac {Fly rC+ Will+ Ice} [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. (73, 36, D) a +2 heavy spear (unseen) (75, 1, D) a +1 dagger of venom (unseen)