Yuta the Dungeon [Shop] Emucveg's Book Boutique a parchment of Dimensional Bullseye (195 gold) a parchment of Freezing Cloud (276 gold) a parchment of Sandblast (60 gold) a parchment of Dispel Undead (195 gold) a parchment of Passwall (132 gold) a parchment of Alistair's Walking Alembic (276 gold) a parchment of Teleport Other (132 gold) a parchment of Lee's Rapid Deconstruction (276 gold) a manual of Short Blades (1200 gold) a parchment of Malign Gateway (492 gold) a parchment of Maxwell's Portable Piledriver (132 gold) a parchment of Summon Mana Viper (276 gold) a parchment of Rending Blade (195 gold) a parchment of Manifold Assault (492 gold) a parchment of Summon Seismosaurus Egg (195 gold) [Shop] Equuwk's General Store a +3 whip of draining (387 gold) a scroll of amnesia (79 gold) a parchment of Gell's Gavotte (450 gold) a parchment of Hellfire Mortar (590 gold) a +4 arbalest of draining (639 gold) [Shop] Wura Unu's Antique Armour Emporium the +7 crystal plate armour "Ediepegg" {Str+3 Dex-5 SInv} (2230 gold) Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +2 ring mail of poison resistance (396 gold) a +2 ring mail of poison resistance (396 gold) the +1 plate armour "Rochiwk" {rC+ Will+} (937 gold) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +4 chain mail of resonance (693 gold) the +6 plate armour of the Wicked God {rCorr Slay+2} (1518 gold) rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a +4 chain mail of cold resistance (726 gold) the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} (1548 gold) Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. [Shop] Befiq's Jewellery Boutique a ring of wizardry (unknown) (570 gold) a ring of protection from fire (475 gold) an amulet of dissipation (unknown) (570 gold) a +4 ring of protection (684 gold) a ring of resist corrosion (380 gold) a +4 ring of slaying (684 gold) an amulet of dissipation (unknown) (570 gold) (0, 14, D) a +3 hand axe of flaming a +0 robe a +0 buckler (0, 50, D) a +1 partisan of flaming (unseen) (0, 52, D) a +0 sling of freezing (unseen) (1, 33, D) a +1 mace of protection (unseen) (1, 34, D) the +4 short sword of Fortitude {flame, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (1, 50, D) a +0 robe of positive energy (unseen) (1, 52, D) the +10 eveningstar of the Nexus {flame, rElec rF++ rCorr Dex+2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (2, 14, D) a +4 flail of protection (unseen) (2, 15, D) a +2 spear of flaming (2, 16, D) a +1 plate armour of fire resistance a +0 rapier a +0 animal skin a +0 longbow a +0 quarterstaff (2, 32, D) a staff of fire (unseen) (2, 33, D) a ring of poison resistance (2, 34, D) a +3 rapier of holy wrath (2, 50, D) the +8 dagger "Fysmygrat" {devious, ^Contam rC++} ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. It cannot be enchanted further. (unseen) (2, 51, D) a ring of flight (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 33, D) a parchment of Freezing Cloud (3, 34, D) a +3 scale mail of willpower (3, 51, D) the +8 long sword of the Revolution {antimagic, rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (3, 52, D) the +2 lajatang of Temperance {venom, rPois rC+ Will+ Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 kite shield of cold resistance (4, 16, D) a +3 leather armour of cold resistance (4, 32, D) a ring of protection from cold (4, 34, D) the +1 mace of Cruel Justice {venom, Will+ rCorr Dex+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (4, 50, D) a +2 shortbow of freezing (unseen) (4, 52, D) a +0 plate armour of willpower (5, 14, D) a staff of necromancy (5, 15, D) the lupine talisman "Oler" {Rampage Str+3 Int-5} [lupine talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (5, 16, D) a +5 broad axe of electrocution a +0 longbow a +0 quarterstaff a +0 robe a +2 chain mail of archery (5, 32, D) a staff of air (unseen) (5, 33, D) a +5 whip of venom (5, 34, D) an amulet of regeneration (5, 50, D) a staff of fire (unseen) (5, 51, D) a ring of protection from cold (5, 52, D) the +10 short sword "Qougomn" {pain, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (6, 16, D) the +6 scimitar of Pain and Death {flame, rPois rF+ rCorr Str-3} rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). It cannot be enchanted further. a +2 heavy hand cannon a +1 rapier of speed a +0 robe an orb of stardust a staff of cold a +0 robe (6, 17, D) a +0 hand axe a +0 animal skin (6, 19, D) a +4 rapier of venom a +0 robe a +0 buckler (6, 32, D) a parchment of Forge Phalanx Beetle (6, 33, D) a dragon-coil talisman (unseen) (6, 34, D) a parchment of Freezing Cloud (6, 50, D) a +2 whip of draining (unseen) (6, 51, D) a staff of conjuration (unseen) (6, 52, D) a +0 robe of willpower (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +6 halberd of pain (unseen) (7, 16, D) the +10 quarterstaff of the Saviour {speed, Bane rF++ SInv} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +2 long sword of distortion a +0 animal skin (7, 17, D) a +0 falchion of freezing a +0 robe (7, 23, D) a +0 quarterstaff a +0 animal skin an amulet of magic regeneration (7, 34, D) a +0 pair of boots of stealth (7, 50, D) a +0 pair of gloves of fire (7, 52, D) 4 potions of haste (8, 14, D) a +1 antimagic quarterstaff (unseen) (8, 16, D) the +11 flail "Vojuy" {speed, rPois Str+7} rPois: It protects you from poison. Str+7: It affects your strength (+7). It cannot be enchanted further. (8, 17, D) a +4 orcbow a +0 quarterstaff a +0 animal skin a ring of protection from fire (8, 32, D) a parchment of Forge Blazeheart Golem (8, 50, D) a +2 trident of flaming (9, 14, D) a +3 heavy hand axe (9, 16, D) a +0 whip of electrocution (unseen) (9, 32, D) an amulet of magic regeneration (9, 33, D) the +5 sling of Winter {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (9, 34, D) a +2 heavy war axe (9, 50, D) a +0 spectral quarterstaff (9, 51, D) a parchment of Curse of Agony (9, 52, D) an amulet of the acrobat (10, 0, D) the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 32, D) the +5 dagger of Prudence {heavy, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (10, 33, D) a +1 rapier of speed (unseen) (10, 34, D) a parchment of Polar Vortex (10, 50, D) a +6 long sword of pain (10, 51, D) a +4 falchion of electrocution (unseen) (10, 52, D) a sanguine talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 16, D) a condenser vane (11, 32, D) a parchment of Freezing Cloud (11, 33, D) a parchment of Borgnjor's Revivification (11, 34, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (11, 50, D) a staff of conjuration (11, 51, D) a +1 helmet of intelligence (12, 16, D) a +3 chain mail of cold resistance (unseen) (12, 32, D) the +4 sling of the Loving Lamprey {heavy, ^Fragile Will+ rCorr Stlth+} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (12, 33, D) the +0 chain mail "Moles" {Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (12, 34, D) a +2 leather armour of cold resistance (12, 50, D) the +11 falchion of Raalu {speed, Will+ Dex+5 Stlth-} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (12, 51, D) a +1 whip of venom (12, 52, D) a +3 scale mail of archery (13, 32, D) a +4 ring mail of willpower (unseen) (13, 34, D) a +1 dagger of protection (unseen) (13, 50, D) a +0 devious athame (unseen) (14, 51, D) a +1 heavy war axe (unseen) (14, 52, D) a +1 dagger of venom (unseen) (19, 1, D) a staff of necromancy (19, 50, D) an amulet of chemistry (20, 0, D) the +1 flail of the Sky {freeze, ^Fragile Fly rElec Str+4} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (20, 32, D) a +0 demon whip (20, 33, D) an amulet of regeneration (20, 50, D) an orb of attunement (unseen) (21, 0, D) a lupine talisman (21, 1, D) a +4 dire flail of protection (21, 16, D) a staff of air (unseen) (21, 20, D) a +0 quarterstaff a +0 robe a ring of poison resistance (21, 33, D) the +2 pair of boots of Him Qal {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (21, 34, D) a +2 morningstar of holy wrath (21, 50, D) a staff of necromancy (unseen) (21, 52, D) 54 gold pieces (22, 1, D) a ring of see invisible (22, 16, D) the +3 orcbow "Favva" {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (22, 17, D) a +1 leather armour of fire resistance (22, 32, D) the +0 kite shield "Furolani" {rElec rPois Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (22, 33, D) a +3 ring mail of fire resistance (22, 34, D) the ring of the Blushing King {rPois rC+ Str+4 Int+6} [ring of intelligence] rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (22, 35, D) a +2 demon whip of venom (22, 37, D) a +2 great sword of flaming (22, 40, D) the +1 robe "Quitifao" {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +2 battleaxe of freezing a +6 ring of intelligence (22, 50, D) a +6 ring of dexterity (23, 0, D) a staff of cold (23, 1, D) a staff of air (23, 18, D) a +5 flail of holy wrath (unseen) (23, 35, D) a +2 great sword of flaming (23, 36, D) a +2 great sword of flaming (23, 50, D) a parchment of Alistair's Intoxication (still there?) a +1 scythe of entangling (still there?) 72 gold pieces (still there?) (24, 0, D) a +1 dagger of venom (24, 7, D) a +2 antimagic demon blade (24, 17, D) a parchment of Animate Dead (24, 18, D) the earth staff "Yrudis" {rC+ Int+3 Necro Earth} [staff of earth] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (24, 32, D) a parchment of Discord (24, 33, D) the +4 scimitar "Amunanul" {heavy, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (24, 34, D) a ring of protection from fire (24, 35, D) a +0 demon whip of flaming (24, 50, D) a +6 ring of dexterity (24, 52, D) 135 gold pieces (24, 58, D) 162 gold pieces (25, 0, D) a parchment of Iskenderun's Battlesphere (25, 1, D) a staff of air (25, 16, D) a staff of necromancy (unseen) (25, 17, D) a +1 robe of cold resistance (unseen) (25, 34, D) the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. an amulet of guardian spirit an amulet of wildshape an amulet of chemistry a +1 leather armour of fire resistance a +4 ring of protection a +5 ring of evasion a ring of poison resistance a +5 ring of evasion a ring of protection from fire the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 robe a +1 sling (25, 50, D) a parchment of Irradiate (25, 51, D) 171 gold pieces (25, 58, D) 126 gold pieces (26, 1, D) a +4 shortbow of flaming (26, 16, D) a staff of alchemy (unseen) (26, 17, D) a +0 crystal plate armour (26, 32, D) a +2 whip of electrocution (unseen) (26, 33, D) the +0 halberd of Woe {flame, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (26, 34, D) a +2 demon whip of electrocution a staff of necromancy (26, 50, D) 117 gold pieces (still there?) a +0 ring mail of cold resistance (still there?) (26, 55, D) 108 gold pieces (26, 58, D) the ring "Pikhergh" {Str+6 Dex+2 Slay+2} (still there?) [ring of strength] Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +2 dire flail of protection (still there?) a +0 plate armour (still there?) 36 gold pieces (still there?) (27, 0, D) an amulet of wildshape (27, 1, D) a staff of conjuration a staff of necromancy (27, 16, D) a +1 leather armour of poison resistance (unseen) (27, 18, D) a +1 spectral quarterstaff a +0 robe (27, 32, D) a +2 robe of cold resistance (27, 33, D) the +3 morningstar "Ducoqauf" {drain, +Blink Str+4 Int+4} +Blink: It lets you blink. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (27, 34, D) a +2 vampiric demon whip (27, 50, D) 4 potions of heal wounds (27, 56, D) 360 gold pieces (27, 57, D) 171 gold pieces (28, 1, D) a +1 chain mail of fire resistance a +0 flail (28, 16, D) a +0 short sword of venom (unseen) (28, 33, D) a +4 falchion of holy wrath (28, 50, D) a +4 ring of protection (28, 55, D) 135 gold pieces (28, 58, D) 198 gold pieces (29, 0, D) a +3 scale mail of positive energy (unseen) (29, 1, D) a +0 heavy war axe a +0 heavy sling (29, 16, D) a +4 heavy trident (unseen) (29, 32, D) a +3 chain mail of fire resistance (unseen) (29, 50, D) a +2 scale mail of willpower (unseen) (29, 55, D) 162 gold pieces (29, 60, D) 108 gold pieces (30, 50, D) a staff of necromancy (unseen) (31, 50, D) a +1 long sword of protection (unseen) (32, 50, D) 153 gold pieces a parchment of Maxwell's Portable Piledriver (32, 52, D) 180 gold pieces (33, 50, D) the +0 plate armour of Eternal Winter {+Blink rF+++ Str-2 Stlth+} +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (33, 51, D) 108 gold pieces (34, 17, D) the +10 partisan "Egam" {drain, *Slow rElec Str+5} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 robe (34, 28, D) a +0 long sword (35, 0, D) a +2 short sword of venom (unseen) (35, 15, D) a +0 scimitar of electrocution a +0 longbow a +0 scale mail (35, 32, D) a +0 heavy battleaxe a +0 robe (36, 0, D) a parchment of Borgnjor's Revivification (36, 1, D) a +0 giant club (36, 15, D) a +2 heavy scimitar (36, 28, D) a +0 dagger (36, 29, D) the +10 Hana's Scimitar {valour, ValArchmagi ^Dim MP+6} ValArchmagi: Enhances your magic if you have at least 80% of your maximum magical power remaining (before spending MP to cast the spell). ^Dim: Unequipping it temporarily diminishes your spells. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. a +8 flail of draining a +0 robe a +0 long sword a +2 sling of draining a +0 leather armour (37, 1, D) a +3 quarterstaff of draining a +0 giant spiked club a +0 giant club a +0 giant spiked club (37, 2, D) a +0 dire flail a +0 giant spiked club (37, 14, D) a +0 short sword (37, 15, D) a staff of alchemy (unseen) (37, 16, D) a +0 long sword a +0 leather armour (37, 17, D) a +0 longbow a +0 leather armour (37, 28, D) a +0 dagger (37, 29, D) a ring of flight (37, 34, D) a +0 rapier a +0 rapier a +0 leather armour (38, 0, D) a +1 long sword of protection (38, 2, D) a +0 giant spiked club a +0 giant club (38, 5, D) 4 large rocks (38, 15, D) an amulet of faith (38, 18, D) a +0 scimitar a +0 robe (38, 29, D) the +8 glaive "Zuj Faol" {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (38, 30, D) a +0 longbow a +0 leather armour (39, 0, D) a +1 robe of resistance (unseen) (39, 1, D) the +0 plate armour of Cloud Cover {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 giant club (39, 2, D) a +2 battleaxe of freezing (39, 3, D) 5 large rocks (39, 15, D) a lupine talisman a +0 shortbow a +0 short sword a +0 leather armour (39, 16, D) a +0 long sword of flaming a +0 longbow a +0 leather armour a +0 robe (39, 28, D) an orb of attunement (unseen) (39, 29, D) the air staff of Dishonesty {rElec rCorr Str-5 Dex+2 Ice Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a +0 shortbow a +0 leather armour the +5 quarterstaff of the Slashing Skink {flame, *Noise rElec Dex+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (40, 1, D) a +0 giant club (40, 2, D) 3 large rocks (40, 14, D) a +0 antimagic falchion (unseen) (40, 15, D) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using divine abilities with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. (40, 19, D) a +0 rapier a +0 rapier a +0 leather armour (40, 30, D) a +0 short sword of venom a +0 robe (40, 32, D) a +1 leather armour of willpower a +0 rapier a +0 rapier (41, 1, D) the +2 bardiche of Ymuiti {antimagic, rN+ rCorr SInv} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (41, 2, D) 9 large rocks (41, 15, D) a +2 athame of electrocution a +0 short sword a +0 ring mail (41, 28, D) a +0 dagger (41, 29, D) a +2 plate armour of willpower (41, 30, D) a +0 rapier a +0 rapier a +0 leather armour (41, 31, D) a +3 rapier a +0 robe (42, 0, D) the orb of the Countless Seers {Guile, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (42, 14, D) the +9 hand axe of Stickiness {speed, rPois Dex+8} rPois: It protects you from poison. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (unseen) (42, 15, D) a staff of alchemy (42, 28, D) a parchment of Freezing Cloud (42, 29, D) the riddle talisman of Tukhliamp {+Inv rF+} [riddle talisman] +Inv: It lets you turn invisible. rF+: It protects you from fire. (43, 15, D) a staff of air (unseen) (43, 16, D) a +0 long sword a +0 leather armour a +0 buckler (43, 29, D) the +0 scale mail of the Kraken {Will+ Slay+2} Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (44, 15, D) a +0 shortbow a +0 dagger a +0 leather armour (48, 6, D) a +0 scimitar (49, 0, D) a sanguine talisman (unseen) (49, 12, D) a +3 battleaxe (unseen) (49, 24, D) a +0 shortbow (49, 36, D) a +1 arbalest of freezing (49, 37, D) the +2 morningstar of Insufficient Pleasure {speed, rElec Str+3 Int+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (50, 1, D) a +3 plate armour of willpower (unseen) (50, 5, D) a +0 partisan a +6 ring of strength (50, 12, D) a +2 hand axe of sundering (unseen) (50, 13, D) a +0 leather armour of poison resistance (50, 25, D) a parchment of Spellspark Servitor (50, 28, D) a +0 long sword a +0 robe (51, 0, D) a +6 heavy scimitar (unseen) (51, 1, D) the earth staff of the Hall of Blades {rF+ Str+2 Fire Earth} [staff of earth] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (51, 7, D) a +0 trident (51, 8, D) a +0 mace (51, 17, D) a +0 hand axe of flaming a +0 leather armour (51, 24, D) a +0 dagger (51, 25, D) a ring of flight (51, 27, D) the +9 orcbow of the Head {heavy, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 short sword a +0 robe (51, 36, D) a staff of conjuration (unseen) (52, 4, D) a +0 flail (52, 5, D) a +0 long sword (52, 7, D) a +0 short sword a +0 dire flail a +0 halberd (52, 12, D) the +2 rapier "Hiuti" {heavy, ^Fragile rPois Will+ Str+2} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (52, 13, D) a +5 long sword of protection (52, 28, D) a +5 eveningstar of concussion a +0 robe (52, 30, D) a +0 short sword a +0 robe a +0 long sword a +0 shortbow a +0 robe (52, 36, D) a +0 lajatang of speed (unseen) (52, 37, D) a ring of flight (53, 0, D) a +0 glaive (53, 3, D) a +0 halberd (53, 4, D) a +0 trident (53, 8, D) a +3 long sword of valour (53, 12, D) a staff of air (unseen) (53, 13, D) a +0 halberd of venom (53, 24, D) a staff of alchemy (unseen) (53, 26, D) a +2 short sword of draining a +0 scale mail (53, 27, D) a +0 long sword a +0 leather armour (54, 0, D) a staff of necromancy (54, 13, D) a staff of cold (unseen) (54, 24, D) a +0 dagger (54, 25, D) a staff of cold (54, 36, D) a +1 athame of protection (unseen) (55, 12, D) a +4 plate armour of cold resistance (unseen) (55, 29, D) a +4 trident of freezing a +0 shortbow a +0 leather armour (55, 43, D) a +0 mace (59, 36, D) a parchment of Manifold Assault (60, 21, D) a +0 dagger a +0 ring mail (60, 23, D) a +0 athame a +0 robe (60, 37, D) a +1 rapier of holy wrath (unseen) (61, 1, D) a +0 mace (61, 8, D) a +2 buckler of fire resistance (unseen) (61, 16, D) the +2 helmet of Beogh's Displeasure {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 29, D) a +0 trident a +0 chain mail (61, 30, D) a +0 short sword a +0 chain mail (61, 32, D) a +0 dagger a +0 robe (61, 36, D) a +1 heavy hand axe (61, 37, D) a +4 mace of venom (62, 1, D) a +0 chain mail of fire resistance (unseen) (62, 9, D) the fire staff "Yreofeh" {rF++ rC+ rCorr Str-3 Fire} [staff of fire] rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Fire: It increases the power of your Fire spells. (unseen) (62, 18, D) a +0 long sword a +0 robe (62, 23, D) a +1 short sword of distortion a +0 robe a +0 buckler (62, 26, D) a +5 scimitar of flaming (62, 30, D) a +0 club a +0 dagger a +0 leather armour (62, 31, D) a +0 dagger a +0 robe (62, 32, D) a +0 club (63, 0, D) a +2 war axe of electrocution (unseen) (63, 17, D) a +2 chain mail of command (63, 21, D) a +0 short sword a +0 scale mail (63, 26, D) a riddle talisman (unseen) (63, 30, D) a +0 short sword (63, 36, D) a +1 broad axe of flaming (unseen) (64, 11, D) a +0 long sword a +0 robe (64, 12, D) a +0 dagger a +0 robe (64, 13, D) a +0 long sword a +0 robe (64, 16, D) a ring of see invisible (64, 17, D) a +4 hand axe of venom (unseen) (65, 9, D) a +1 long sword of draining a +0 robe (67, 0, D) a +3 spear of freezing (unseen) (68, 0, D) a +3 scale mail of cold resistance (69, 0, D) a +2 helmet of sniping (69, 36, D) a +2 hat of intelligence (70, 9, D) a staff of necromancy (70, 20, D) a +0 flail a +0 leather armour (70, 21, D) a +0 flail a +0 scale mail (70, 36, D) a staff of necromancy (unseen) (70, 37, D) the +0 battleaxe "Concordance" {freeze, *Slow rElec Str+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (70, 39, D) a +0 shortbow a +0 dagger a +0 leather armour (71, 8, D) a staff of fire (71, 10, D) a +0 halberd (71, 20, D) a +0 dagger a +0 robe a +0 whip (71, 26, D) a +2 heavy falchion (unseen) (71, 27, D) a +2 chain mail of fire resistance (unseen) (71, 31, D) a +0 dagger a +0 robe (71, 36, D) a +2 spear of flaming (71, 38, D) a +0 dagger a +0 robe (71, 39, D) a +0 rapier a +0 robe a +0 short sword a +0 robe (72, 16, D) the +5 short sword of Cevvips {speed, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (72, 17, D) a parchment of Lehudib's Crystal Spear (72, 20, D) a +0 mace (72, 21, D) a +0 flail (72, 26, D) the +14 plate armour of Apathy {+Inv Str+3 Dex+4} +Inv: It lets you turn invisible. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 27, D) a +1 short sword of protection (unseen) (72, 31, D) a +0 rapier a +0 robe (72, 36, D) a +3 great sword of holy wrath (unseen) (72, 37, D) a +0 chain mail of fire resistance (72, 40, D) a +2 long sword of holy wrath a +0 robe (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +2 falchion of electrocution (unseen) (73, 26, D) a staff of earth (unseen) (73, 37, D) a staff of earth (74, 39, D) a +0 long sword a +0 robe (75, 1, D) +1 ice dragon scales