Dungeon Descent DCSS version 0.34-a0-1992-g2e14fdc65b (webtiles) character file. Game seed: 3215328467522495850 6 Yuta the Vexing (level 2, -5/21 HPs) Began as a Formicid Hexslinger on Jan 14, 2026. Slain by a goblin ... wielding a +2 devious dagger (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (74 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 74, Time: 00:00:22 Health: -5/21 AC: 2 Str: 12 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of magical power Scrolls p - 2 scrolls of poison Potions d - 2 potions of moonshine {unknown} f - 2 potions of mutation {unknown} Skills: * Level 1.2 Fighting * Level 0.2 Long Blades - Level 2.0 Ranged Weapons * Level 1.8 Dodging * Level 1.2 Spellcasting * Level 3.9 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% 2d2 9% 2 Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 6% N/A 32% 3 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the goblin. The goblin is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (51% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! You have reached level 2! Unknown command. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 devious dagger (heavily wounded, 20% to hit) You shoot a sling bullet. The sling bullet barely misses the goblin. The sling bullet hits the ball python. The ball python is moderately wounded. The goblin hits you with a +2 devious dagger! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the goblin but does no damage. The goblin is heavily wounded. The goblin barely misses you. You shoot a sling bullet. The sling bullet misses the goblin. The sling bullet barely misses the ball python. The goblin hits you with a +2 devious dagger. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the goblin. The sling bullet barely misses the ball python. The goblin hits you with a +2 devious dagger! You die... .....#.# #.....#.#.#.# ######.# ##.#.####...# ..# .#......### #### ..# #.######.###...>. ### .######.[...# ........#### .#######..### ..##.######.....# .......@gS..###..... .......###.## ..♣. ....... #.##♣♣♣♣♣~♣ ....... #.S♣~PP♣~~P ..####. #♣♣~P~~h~~~ . #. #~~~~♣~~♣~≈ #. ♣♣~~~~♣ ~~≈ #. ~~♣~~~~ ≈ ♣~~ ~~~~≈ You could see a goblin and a ball python. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 71 | D:1 | Reached XP level 2. HP: 12/21 MP: 3/3 74 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_rooms, serial_bayou, serial_bayou_pond_d, serial_bayou_shore_b, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_ford_a, serial_bayou_lake_a, minmay_hexomino_f4 Action || total ---------------------------++------- Fire: Sling || 22 Armour: Robe || 13 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 17 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 17 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 80 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+