Dungeon Descent DCSS version 0.34-a0-1992-g2e14fdc65b (webtiles) character file. Game seed: 15082341177800641795 2 Yuta the Vexing (level 1, 2/15 HPs) Began as a Formicid Hexslinger on Jan 13, 2026. Got out of the dungeon alive. The game lasted 00:00:32 (22 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 22, Time: 00:00:32 Health: 2/15 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Skills: * Level 1.1 Fighting - Level 2.0 Ranged Weapons * Level 1.8 Dodging * Level 1.1 Spellcasting * Level 3.7 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 10% 2 Sigil of Binding Hex 9% N/A 19% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! The kobold hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You encounter an endoplasm. The endoplasm quivers. You encounter a goblin. It is wielding a +0 club. The kobold attacks as it pursues you! The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (51% to hit) You shoot a sling bullet. The sling bullet completely misses the kobold. The kobold closely misses you. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The kobold attacks as it pursues you! The kobold barely misses you. There is a staircase leading out of the dungeon here. You can't go down here! You have escaped! ... ..# ..... # #..##.# .... #.#...#.# ... ###.....#.##.. ##.........#.l g ##..#####...#.# . #..#.....#..#.##.... #..#.....g.#......# #....@.K..#..#.## #..#.....lJ#...# , #..#.....#........ .....#####.....#... ..... ..#.....#.# ..## .###...#.. . . .. ######.# .. You could see an endoplasm, a goblin, a kobold and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 22 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_cross, serial_shops, nicolae_shop_behind_doors, minmay_misc_feat_five, minmay_hexomino_u4 Action || total ---------------------------++------- Fire: Sling || 10 Armour: Robe || 8 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 25 | 25 | 0 | 0 | 4 | 1 | 25.0 | Dungeon | 25 | 25 | 0 | 0 | 4 | 1 | 25.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 25 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+