Dungeon Descent DCSS version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 1887083895295193069 2 Yuta the Vexing (level 1, 0/15 HPs) Began as a Formicid Hexslinger on Dec 30, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (81 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 81, Time: 00:00:22 Health: 0/15 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 2/2 EV: 11 Int: 12 God: Gold: 23 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of positive energy Scrolls p - a scroll of poison Skills: * Level 1.1 Fighting - Level 2.0 Ranged Weapons * Level 1.7 Dodging * Level 1.1 Spellcasting * Level 3.7 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 10% 2 Sigil of Binding Hex 9% N/A 19% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Found a large silver ring. c - a ring of positive energy You sense a monster nearby. Found a spear. You sense a monster nearby. You encounter a bat. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! You encounter a quokka. You shoot a sling bullet. The sling bullet barely misses the quokka. You shoot a sling bullet. The sling bullet hits the quokka. The quokka is heavily wounded. You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka is heavily wounded. The quokka bites you but does no damage. The quokka bites you. You shoot a sling bullet. The sling bullet misses the quokka. The quokka barely misses you. The quokka bites you. You shoot a sling bullet. The sling bullet barely misses the quokka. The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet hits the quokka but does no damage. The quokka is lightly wounded. The quokka closely misses you. The quokka bites you. You die... #......... #.######## #.# ######.###### #............## #.####.###..... , #.# #.# #.#.## #.######.####.### #. #...r@............#.## #.)...#####.####......... ..... #.# #..###.#.# .... #.# #.....###. ... #.# ##.###.#.# .. #.#####.####.## . .....).....).# ....###.###### .. #.# You could see a quokka. Vanquished Creatures A bat (D:1) A goblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 81 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring Action || total ---------------------------++------- Fire: Sling || 11 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 84 | 84 | 0 | 0 | 0 | 1 | 84.0 | Dungeon | 84 | 84 | 0 | 0 | 0 | 1 | 84.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 84 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+