Dungeon Descent DCSS version 0.34-a0-1323-gf7a342dbe4 (webtiles) character file. Game seed: 13872844696785154860 0 Yuta the Vexing (level 1, -3/15 HPs) Began as a Formicid Hexslinger on Nov 24, 2025. Slain by a gnoll ... wielding a +0 spear (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (88 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 88, Time: 00:00:23 Health: -3/15 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Potions d - a potion of curing {unknown} Skills: * Level 1.1 Fighting - Level 2.0 Ranged Weapons * Level 1.7 Dodging * Level 1.1 Spellcasting * Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 11% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Summon Cactus Giant Summ 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History d - a dark potion You pick up a parchment of Summon Cactus Giant and begin reading... You add the spell Summon Cactus Giant to your library. You sense a monster nearby. You sense a monster nearby. A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The gnoll closely misses you. A frilled lizard comes into view. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 40% to hit) You shoot a sling bullet. The frilled lizard hisses angrily. The sling bullet hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (40% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. The sling bullet hits the frilled lizard. The frilled lizard is heavily wounded. The gnoll hits you from afar with a +0 spear! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (40% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (40% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You die... #.....# #.....# #.....# #.#.#.# .....#.# #.#.###.# #.#. #.# #.#.###.# #...@...###.# ###.#.......# #j#......## # #l######.# # #., .# # ## # # # # You could see a gnoll and a frilled lizard. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 88 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_basic, minmay_gold_behind_fungi Action || total ---------------------------++------- Fire: Sling || 4 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 0 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 0 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 88 daAuts