Dungeon Descent DCSS version 0.34-a0-1299-g403807c238 (webtiles) character file. Game seed: 534379295900346233 24 Yuta the Vexing (level 3, 0/26 HPs) Began as a Formicid Hexslinger on Nov 23, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:25 (432 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 432, Time: 00:02:26 Health: 0/26 AC: 2 Str: 12 XL: 3 Next: 15% Magic: 4/4 EV: 11 Int: 12 God: Gold: 85 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -5), attractive A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison c - a scroll of teleportation {unknown} e - a scroll of fear {unknown} h - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} Skills: * Level 1.3 Fighting * Level 0.4 Long Blades - Level 2.0 Ranged Weapons * Level 2.0 Dodging * Level 1.3 Spellcasting * Level 4.4 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 14% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 43% 4 Volatile Blastmotes Fire/Tloc 2% 2d10 58% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Fireball Conj/Fire 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet hits the adder but does no damage. The adder is lightly wounded. You feel sick. The frilled lizard bites you but does no damage. The adder bites you. You shoot a sling bullet. The sling bullet hits the adder. The adder is severely wounded. You feel sick. The adder bites you. The frilled lizard bites you. The adder closely misses you. The frilled lizard closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel sick. The frilled lizard attacks as it pursues you! The frilled lizard closely misses you. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of attraction. You feel attractive to monsters. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. It was a potion of berserk rage. Your stasis prevents you from going berserk. You die... ....# .... #... ### ... ..# ##.. #.# #.! #.# ...####)#, #.# ........######.### #.##...lS@.......######### #..##########.....##...# #... ##.........# #[. ######....# ##, ##.... #####.### , #%....# #.....# #.....### You could see an adder and a frilled lizard. Vanquished Creatures 3 dart slugs 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 7 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 36 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 39 | D:1 | Reached skill level 4 in Hexes 45 | D:1 | Learned a level 2 spell: Jinxbite 114 | D:1 | Found a faded altar of an unknown god. 376 | D:1 | You fall into a shaft and drop 1 floor! 379 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 431 | D:2 | HP: 1/26 [adder (2)] 432 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_loops_cross, basic_ecumenical_altar D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.4 Dodging | 2 | 2.0 Fighting | | 1.3 Long Blades | | 0.4 Ranged Weapons | | 2.0 Spellcasting | | 1.3 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 59 Ability: Dig || 1 Shaft Self || 1 Drink: Attraction || 1 Berserk rage || 1 Armour: Robe || 15 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 450 | 450 | 0 | 0 | 13 | 2 | 225.0 | Dungeon | 450 | 450 | 0 | 0 | 13 | 2 | 225.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 389 daAuts D:2: 60 daAuts