Dungeon Descent DCSS version 0.34-a0-1273-g5a87bae979 (webtiles) character file. Game seed: 2119291549098484443 753 Yuta the Vexing (level 8, -2/56 (58) HPs) Began as a Formicid Hexslinger on Nov 16, 2025. Slain by a gnoll ... wielding a +3 halberd of venom ... led by a gnoll bouda (5 damage) ... on level 5 of the Dungeon. The game lasted 00:09:29 (2188 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 2188, Time: 00:09:29 HP: -2/56 (58) AC: 4 Str: 14 XL: 8 Next: 7% MP: 14/14 EV: 12 Int: 12 God: Gold: 267 SH: 0 Dex: 18 Spells: 13/15 levels left rFire . . . (100%) h - +4 dagger rCold + . . (50%) (no offhand) rNeg . . . (100%) d - +2 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... c - amulet of magic regeneration Stlth ++ f - ring of protection from cold HPRegen 0.29/turn (no ring) MPRegen 0.54/turn %: no passive effects @: brilliant, lethally poisoned (-2 -> -14), weak-willed, lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 267 gold pieces. Inventory: Hand Weapons a - a +1 sling e - a +1 dagger of holy wrath g - a +2 quarterstaff of speed h - a +4 dagger (weapon) Armour b - a +0 robe d - a +2 robe (worn) Jewellery c - an amulet of magic regeneration (worn) f - a ring of protection from cold (worn) Wands a - a wand of flame (13) Scrolls p - 2 scrolls of poison c - a scroll of amnesia {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of torment {unknown} o - a scroll of teleportation {unknown} k - a scroll of summoning {unknown} u - a scroll of enchant armour {unknown} v - a scroll of fog {unknown} Potions d - a potion of attraction {unknown} f - a potion of invisibility {unknown} j - a potion of lignification {unknown} n - a potion of heal wounds {unknown} p - a potion of moonshine {unknown} b - a potion of brilliance Skills: * Level 3.5 Fighting * Level 2.4 Long Blades - Level 2.0 Ranged Weapons * Level 3.2 Dodging * Level 4.4 Spellcasting * Level 6.7 Hexes - Level 1.0 Fire Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 56% 2d3 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 28% N/A 4% 3 Inner Flame Hex/Fire 17% N/A 13% 3 Cause Fear Hex 14% N/A 13% 4 Gloom Hex/Necr 32% N/A 16% 3 Call Imp Summ 8% N/A 32% 2 Dimensional Bullseye Hex/Tloc 8% N/A 47% 4 Passwall Erth 4% N/A 54% 3 Summon Ice Beast Ice/Summ 4% N/A 54% 3 Fulminant Prism Conj/Alch 2% 3d5 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/12) Lair: D:12 Altars: Cheibriados Hepliaklqana Nemelex Xobeh Sif Muna Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Hit: h) +4 dagger Press: ? - help, Dir - move target Aim: a water moccasin (heavily wounded, heavily drained, chance to call a sprite on attack: 58%, 56% to hit) You hit the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. Hit: h) +4 dagger Press: ? - help, Dir - move target Aim: a water moccasin (heavily wounded, heavily drained, chance to call a sprite on attack: 58%, 56% to hit) You hit the water moccasin. The water moccasin is severely wounded. The water moccasin barely misses you. Hit: h) +4 dagger Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, heavily drained, chance to call a sprite on attack: 58%, 56% to hit) You hit the water moccasin. The water moccasin is severely wounded. The water moccasin seems less drained. The water moccasin bites you. The water moccasin bites you but does no damage. Your magical contamination has completely faded away. Hit: h) +4 dagger Press: ? - help, Dir - move target Aim: a water moccasin (severely wounded, chance to call a sprite on attack: 50%, 56% to hit) You hit the water moccasin. The water moccasin is almost dead. A giggling sprite leaps out and ties the water moccasin's tail in a knot. You kill the water moccasin! You have reached level 8! You feel stronger. The gnoll hits you with a +3 halberd of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! It was a potion of brilliance. You feel clever all of a sudden. q -> b - a potion of brilliance The jinxing sprites lose interest in you. * * * LOW HITPOINT WARNING * * * You feel very sick. The gnoll hits you with a +3 halberd of venom. You die... #..........# .##........# >..#......####### #.#.....##.....## #...............## ### #................# ...#................# #.#...(......j.....# #.>...........@....# #####................# .####..).............# .......)............## #######.....##.....## #)############# ##.# ### You could see a gnoll. Vanquished Creatures A water moccasin (D:5) A black bear (D:4) 2 scorpions A howler monkey (D:4) A hound (D:4) A gnoll bouda (D:5) Jessica (D:3) Terence (D:2) 5 orc wizards 4 gnolls (D:5) 7 adders 3 ribbon worms 2 dart slugs 11 orcs 8 endoplasms 5 hobgoblins 2 quokkas 5 ball pythons 4 bats 4 frilled lizards 4 goblins 6 kobolds 4 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 205 | D:1 | Found a faded altar of an unknown god. 211 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 214 | D:1 | Learned a level 2 spell: Jinxbite 232 | D:1 | Reached skill level 4 in Hexes 493 | D:1 | You fall into a shaft and drop 1 floor! 648 | D:2 | Reached XP level 3. HP: 20/26 MP: 3/5 717 | D:2 | Noticed Terence 727 | D:2 | Killed Terence 728 | D:2 | Reached XP level 4. HP: 25/33 MP: 6/6 776 | D:2 | You fall into a shaft and drop 1 floor! 777 | D:3 | Found a sparkling altar of Nemelex Xobeh. 777 | D:3 | Noticed Jessica 780 | D:3 | Killed Jessica 781 | D:3 | Reached skill level 1 in Long Blades 866 | D:3 | Found a radiant altar of Vehumet. 930 | D:3 | Found a basalt altar of Yredelemnul. 1295 | D:3 | Found a snail-covered altar of Cheibriados. 1304 | D:3 | You fall into a shaft and drop 1 floor! 1335 | D:4 | Noticed a scorpion 1341 | D:4 | Killed a scorpion 1342 | D:4 | Reached skill level 5 in Hexes 1342 | D:4 | Reached XP level 5. HP: 27/35 MP: 6/8 1342 | D:4 | Noticed a black bear 1350 | D:4 | Killed a black bear 1351 | D:4 | Reached XP level 6. HP: 36/46 MP: 7/10 1468 | D:4 | Found a hazy altar of Hepliaklqana. 1479 | D:4 | Reached XP level 7. HP: 36/51 MP: 12/12 1734 | D:4 | Found a shimmering blue altar of Sif Muna. 1755 | D:4 | Reached skill level 6 in Hexes 2015 | D:4 | You fall into a shaft and drop 1 floor! 2015 | D:5 | Entered Level 5 of the Dungeon 2187 | D:5 | Reached XP level 8. HP: 21/56 MP: 14/14 2188 | D:5 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_rooms, angelslayer_ecumenical_altar_simple_liquid D:2: layout_rooms, uniq_terence D:3: layout_loops_ring, slow_altar_2, nemelex_lonely_heart_becter, old_standard_altar, nicolae_overflow_crystal_walls D:4: layout_cave_pods, lemuel_blue_sif_altar, mainiacjoe_overflow_boulevard D:5: layout_rooms, mainiacjoe_overflow_cross_hatched, grunt_ministairs_15 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 4 5 6 | 6.7 Dodging | 2 3 | 3.2 Long Blades | 1 2 | 2.4 Fighting | 2 3 | 3.5 Spellcasting | 2 3 4 | 4.4 Ranged Weapons | | 2.0 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 83 || 83 Melee: Dagger | | | 60 || 60 Quarterstaff | | | 23 || 23 Fire: Sling | 67 | 73 | 11 || 151 Cast: Jinxbite | 9 | 24 | 21 || 54 Ability: Dig | 1 | 5 | 6 || 12 Shaft Self | 1 | 2 | 1 || 4 Drink: Curing | | 1 | 2 || 3 Brilliance | | | 1 || 1 Armour: Robe | 13 | 28 | 48 || 89 Dodge: Dodged | 29 | 22 | 47 || 98 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2225 | 2068 | 157 | 21 | 376 | 5 | 445.0 | Dungeon | 2225 | 2068 | 157 | 21 | 376 | 5 | 445.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 722 daAuts D:3: 535 daAuts D:1: 502 daAuts D:2: 294 daAuts D:5: 170 daAuts