Dungeon Descent DCSS version 0.34-a0-1125-gfab7be54b3 (webtiles) character file. Game seed: 15480868242474926859 63 Yuta the Vexing (level 4, -6/33 HPs) Began as a Formicid Hexslinger on Nov 8, 2025. Mangled by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (704 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 704, Time: 00:01:51 Health: -6/33 AC: 2 Str: 13 XL: 4 Next: 31% Magic: 5/6 EV: 11 Int: 12 God: Gold: 28 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: confused, weak-willed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of wildshape Scrolls c - a scroll of fog {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of resistance {unknown} f - a potion of cancellation {unknown} j - a potion of curing {unknown} Skills: * Level 1.9 Fighting * Level 0.8 Long Blades - Level 2.0 Ranged Weapons * Level 2.0 Dodging * Level 1.4 Spellcasting * Level 5.0 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 24% 2d2 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 12% N/A 11% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Kiss of Death Conj/Necr 0% 2d5 28% 1 Cause Fear Hex 6% N/A 36% 4 Dimensional Bullseye Hex/Tloc 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You shoot a sling bullet. The sling bullet hits Sigmund but does no damage. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is lightly wounded. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes for a moment. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (lightly wounded, slightly transparent, heavily drained, chance to call a sprite on attack: 61%, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (moderately wounded, slightly transparent, heavily drained, chance to call a sprite on attack: 61%, 57% to hit) You shoot a sling bullet. The sling bullet closely misses Sigmund. A giggling sprite leaps out and doodles on Sigmund's face. Sigmund is moderately wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe, wearing a +0 robe and carrying a wand of flame (moderately wounded, slightly transparent, heavily drained, chance to call a sprite on attack: 61%, 57% to hit) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. A giggling sprite leaps out and bonks Sigmund with his +0 scythe. Sigmund is heavily wounded. The jinxing sprites lose interest in you. Sigmund points at you and mumbles some strange words. You are confused. You bump into the rock wall. You bump into the rock wall. A frilled lizard comes into view. Sigmund gestures at you while chanting. The puff of flame misses you. You bump into the rock wall. Sigmund zaps a wand. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Sigmund zaps a wand. The puff of flame hits you. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. Sigmund hits you with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. #.#.## , #.### ..... ###.# .... #...# .... #.### #..# #.# #..♣♣ ♣♣~ #.##### , # #..~♣P~.~ #.#...# ...##.#....~~~~ #.....# #....l@@.♣ ###...# ########.♣♣♣ ##.######### #.#.♣♣♣ #.##......# #.....♣ #.#.......## ###.##♣ #.#..#.....#####.# #.#..#.##........# #......##.######## ###.......# You could see Sigmund (invisible, very drained) and a frilled lizard. Vanquished Creatures 4 gnolls (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 4 hobgoblins 4 jackals (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 297 | D:1 | Reached skill level 4 in Hexes 297 | D:1 | Reached XP level 2. HP: 17/21 MP: 3/3 300 | D:1 | Learned a level 2 spell: Jinxbite 532 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 580 | D:1 | You fall into a shaft and drop 1 floor! 617 | D:2 | Noticed Sigmund 628 | D:2 | Reached XP level 4. HP: 29/33 MP: 1/6 652 | D:2 | Reached skill level 5 in Hexes 704 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_ring, glass_columns_b D:2: layout_loops_cross, serial_bayou_crossing, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 4 5 | 5.0 Dodging | 2 | 2.0 Fighting | | 1.9 Long Blades | | 0.8 Ranged Weapons | | 2.0 Spellcasting | | 1.4 Fire Magic | | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 70 | 18 || 88 Cast: Jinxbite | 4 | 2 || 6 Ability: Dig | 1 | || 1 Shaft Self | 1 | || 1 Read: Poison | 1 | || 1 Armour: Robe | 31 | 11 || 42 Dodge: Dodged | 20 | 3 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 730 | 730 | 0 | 0 | 316 | 2 | 365.0 | Dungeon | 730 | 730 | 0 | 0 | 316 | 2 | 365.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 597 daAuts D:2: 132 daAuts