Dungeon Descent DCSS version 0.34-a0-1125-gfab7be54b3 (webtiles) character file. Game seed: 11341172946666182927 41 Yuta the Vexing (level 3, 0/16 (26) HPs) Began as a Formicid Hexslinger on Nov 8, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:49 (705 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 705, Time: 00:01:49 HP: 0/16 (26) AC: 2 Str: 12 XL: 3 Next: 75% MP: 1/5 EV: 11 Int: 12 God: Gold: 78 SH: 0 Dex: 18 Spells: 3/5 levels left rFire . . . (100%) f - +2 dagger (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, very heavily drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +1 sling f - a +2 vampiric dagger (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves e - a +0 pair of boots Jewellery d - a +6 ring of strength Scrolls p - a scroll of poison c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of fear {unknown} Potions d - a potion of curing {unknown} f - 2 potions of cancellation {unknown} Skills: * Level 1.4 Fighting * Level 0.8 Long Blades - Level 2.0 Ranged Weapons * Level 2.1 Dodging * Level 1.5 Spellcasting * Level 4.5 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% 2d2 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 11% N/A 13% 3 Inner Flame Hex/Fire 7% N/A 28% 3 Stone Arrow Conj/Erth 0% 3d7 65% 3 Cause Fear Hex 5% N/A 41% 4 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Rending Blade Conj/Frge 0% 2d6 96% 4 Forge Phalanx Beetle Frge 0% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Casting: Jinxbite (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The adder misses you. You hit the adder. The adder is moderately wounded. The adder closely misses you. You miss the adder. The adder is moderately wounded. A giggling sprite leaps out and ties the adder's tail in a knot. The adder is heavily wounded. The adder misses you. You hit the adder. The adder is almost dead. A giggling sprite leaps out and makes the adder trip over its own tail. You kill the adder! You barely miss Terence. Terence screams, "Where's your power now?!" Terence misses you. You hit Terence. You feel better. Terence is lightly wounded. A giggling sprite leaps out and insults Terence's ancestors. Terence is moderately wounded. The jinxing sprites lose interest in you. Terence misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You hit Terence. Terence is heavily wounded. Terence hits you with a +0 flail. You barely miss Terence. Terence is heavily wounded. Terence seems less drained. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ......#.# #.# #...#.#.# #.# { ##.#...#.# #.# ....†.#.########.# , #.##.....†.......# ###.#...#.########## ## .............# .. ##@#...#.##.# #.#######@##.##.# # #.#....†..........# #....†...).....#### #............#### #.############ You could see Terence. Vanquished Creatures 2 adders (D:2) 3 endoplasms (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds (D:1) 2 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 86 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/3 92 | D:1 | Reached skill level 4 in Hexes 98 | D:1 | Learned a level 2 spell: Jinxbite 634 | D:1 | You fall into a shaft and drop 1 floor! 654 | D:2 | Reached XP level 3. HP: 10/10 MP: 2/5 695 | D:2 | Noticed Terence 705 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, minmay_tree_intersection, minmay_vboxes D:2: layout_loops_ring, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.5 Dodging | 2 | 2.1 Fighting | | 1.4 Long Blades | | 0.8 Ranged Weapons | | 2.0 Spellcasting | | 1.5 Fire Magic | | 1.0 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Dagger || 14 Fire: Sling || 56 Cast: Jinxbite || 4 Ability: Dig || 2 Shaft Self || 1 Armour: Robe || 20 Dodge: Dodged || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 721 | 721 | 0 | 0 | 322 | 2 | 360.5 | Dungeon | 721 | 721 | 0 | 0 | 322 | 2 | 360.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 646 daAuts D:2: 75 daAuts