Dungeon Descent DCSS version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 10543698090768041447 2 Yuta the Vexing (level 1, 0/15 HPs) Began as a Formicid Hexslinger on Nov 8, 2025. Slain by a ball python (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:09 (29 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 29, Time: 00:00:10 Health: 0/15 AC: 2 Str: 12 XL: 1 Next: 33% Magic: 2/2 EV: 1 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: constricted A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - 2 scrolls of poison c - a scroll of brand weapon {unknown} Potions d - 2 potions of heal wounds {unknown} Skills: * Level 1.1 Fighting - Level 2.0 Ranged Weapons * Level 1.8 Dodging * Level 1.1 Spellcasting * Level 3.7 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 10% 2 Sigil of Binding Hex 9% N/A 19% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 54% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You escape the ball python's grasp. You shoot a sling bullet. The sling bullet barely misses the endoplasm. The endoplasm barely misses you. Unknown command. Unknown command. Unknown command. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the ball python. The ball python bites you but does no damage. The ball python constricts you. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses the ball python. The ball python bites you. You die... ##.## . # #...# #.#.## #...# ....#. #...# ......# ##...## #..... #####..⌠..##### ##....)##.............# .......S@....⌠.<.⌠..... .......##.............# ....... #####..⌠..##### ###...# ##...## ###. #...# #. #...# # #...# ##.## #+# You could see a ball python. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 29 | D:1 | Slain by a ball python Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_rooms Action || total ---------------------------++------- Fire: Sling || 11 Armour: Robe || 14 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 13 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 13 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts