Dungeon Sprint DCSS version 0.34-a0-1047-g5074f317b0 (webtiles) character file. Game seed: 18156229005827351375 0 Yuta the Vexing (level 1, 0/15 HPs) Began as a Formicid Hexslinger on Oct 30, 2025. Was an Initiate of Gozag. Slain by a swamp drake (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:27 (84 turns). Yuta the Vexing (Formicid Hexslinger) Turns: 84, Time: 00:01:28 Health: 0/15 AC: 25 Str: 12 XL: 1 Next: 0% Magic: 2/2 EV: -3 Int: 12 God: Gozag Gold: 0 SH: 18 Dex: 28 Spells: 2/2 levels left rFire + . . (50%) o - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold + . . (50%) p - +3 tower shield rNeg . . . (100%) k - +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} rPois + (33%) (no cloak) rElec + (33%) (no gloves) rCorr + (50%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth d - +6 ring of dexterity HPRegen 0.22/turn e - +6 ring of dexterity MPRegen 0.08/turn %: no passive effects @: resistant, gold aura A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was noncommittal. You visited 1 branch Inventory: Hand Weapons a - a +1 sling j - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. m - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) It cannot be enchanted further. n - the +9 sword of Power {lifebolt} (You found it in the Dungeon) It cannot be enchanted further. o - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. q - a +5 triple sword Armour b - a +0 robe k - the +15 Maxwell's patent armour (worn) {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. l - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. p - a +3 tower shield (worn) Jewellery c - a ring of flight d - a +6 ring of dexterity (worn) e - a +6 ring of dexterity (worn) f - a +6 ring of intelligence g - a +6 ring of intelligence h - a +6 ring of strength i - a +6 ring of strength Wands f - a wand of mindburst (7) b - a wand of acid (7) Scrolls p - a scroll of poison x - 4 scrolls of amnesia g - 7 scrolls of fog i - 5 scrolls of identify f - 2 scrolls of fear Potions b - 10 potions of curing w - 10 potions of heal wounds g - 7 potions of magic d - 2 potions of brilliance i - 2 potions of invisibility r - 3 potions of resistance E - a potion of experience m - 5 potions of might Skills: * Level 1.1 Fighting - Level 2.0 Ranged Weapons * Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 18% 2d2 100% 2 Inner Flame Hex/Fire 6% N/A 100% 3 Sigil of Binding Hex 9% N/A 100% 3 Cause Fear Hex 4% N/A 100% 4 Dimensional Bullseye Hex/Tloc 2% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History d - a +6 ring of dexterity (worn) You feel agile. e - a +6 ring of dexterity (worn) There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 swamp drakes come into view. The swamp drake roars! x2 The swamp drake breathes poison at you. The noxious blast engulfs you but does no damage. You are poisoned. Found a staff of alchemy and a +0 vampiric dagger. Found a transporter. You feel protected. You feel sick. The swamp drake breathes poison at you. The noxious blast engulfs you but does no damage. You resist. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Fire: o) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Shift-Dir - straight line Aim: a swamp drake (noxious fumes, 100% to hit) You shoot a bolt. The bolt hits the swamp drake!!! You kill the swamp drake! You feel very sick. You are no longer poisoned. The swamp drake bites you! Ouch! That really hurt! You die... Your body crumbles into a pile of gold. ▓▓▓▓▓▓▓ ▓.ß©ß.▓ {{ ▓.....▓ ▓.).|.▓ ▓.°.°.▓ ▓.°k°°▓ ▓.°@°.▓ ▓▓▓▓▓▓▓ {{{ { { You could see a swamp drake. Vanquished Creatures A swamp drake (D) 1 creature vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Yuta the Formicid Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {mutate, ^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 7 | D | Banished a spatial maelstrom 13 | D | Identified the lupine talisman of Misconduct {+Blink rF++} 18 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 18 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 18 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 20 | D | Got the +11 Singing Sword {sonic wave} 20 | D | Got the +9 sword of Power {lifebolt} 22 | D | Got the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 43 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 82 | D | Entered arena 2. 82 | D | Noticed a swamp drake 82 | D | Noticed a swamp drake 82 | D | Found a transporter. 84 | D | Killed a swamp drake 84 | D | Slain by a swamp drake Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Fire: Heavy crossbow || 1 Drink: Resistance || 1 Armour: Plate armour || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 80 | 80 | 0 | 0 | 0 | 1 | 80.0 | Dungeon | 80 | 80 | 0 | 0 | 0 | 1 | 80.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 80 daAuts