Dungeon Crawl Stone Soup version 0.35-a0-575-gea2d1a0413 (webtiles) character file. Game seed: 5670115939914903759 67 Yulgok the Magician (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 26, 2026. Slain by a water moccasin (6 damage) ... in the Necropolis. The game lasted 00:01:17 (317 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 317, Time: 00:01:18 Health: -1/19 AC: 2 Str: 7 XL: 3 Next: 98% Magic: 9/12 EV: 11 Int: 24 God: Gold: 33 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . (50%) b - +12 rapier "Pikipnea" {heavy, ^Fragile rElec rF+ Str+3} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -10) A: magic regeneration a: no special abilities You were in the Necropolis. You visited 1 branch of the dungeon, and saw 5 of its levels. You visited the chambers of the Necropolis 1 time. You collected 33 gold pieces. Inventory: Hand Weapons b - the +12 rapier "Pikipnea" (weapon) {heavy, ^Fragile rElec rF+ Str+3} (You found it on level 2 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.9 Spellcasting - Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 7% N/A 24% 3 Brom's Barrelling Bould Conj/Erth 17% 2d5 32% 4 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 3% N/A 63% 4 Cause Fear Hex 3% N/A 63% 4 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26925 Temple: D:4-7 Altars: Annotations: Necropolis thinger's ghost, novice DrIE Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The water moccasin hisses angrily. You encounter thinger's ghost. The water moccasin attacks as it pursues you! The water moccasin barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (77% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the pile of debris. The pile of debris begins to collapse. The pile of debris is lightly damaged. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. You took 11 damage! The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the pile of debris. The pile of debris is lightly damaged. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. You die... ...###................##▓▓≈≈≈≈≈≈# ...##..................##▓≈≈#≈≈≈# ...#....................#▓≈≈≈≈≈≈# ...#....................#▓≈≈≈≈≈≈# ...#.....###....###.....#▓≈≈#≈≈≈# ...#....#...#ΔΔ#...#....#▓≈≈≈≈≈≈# ...#...#............#...#▓≈≈≈≈≈≈# ...#..#......§.......#..#▓≈≈≈≈≈≈# ...#..#...≈..§§.@§...#..#▓≈≈≈≈ŵ≈# ##.#..#...§######S...#..#▓≈≈≈≈≈≈# .#.#...#.§.#..§§#Z..#...#▓≈≈≈≈≈≈# #..#...Δ...#.§§Z§§..Δ...#▓≈≈≈≈≈≈# ...#...Δ...#..§§§...Δ...#▓≈≈≈≈≈≈# ..##...#...#..§§#...#...#▓≈≈≈≈≈≈# ####..#....######....#..#▓≈≈≈≈≈≈# .⌠##..#...≈..≈≈..≈...#..#▓≈≈≈≈≈≈# ...#..#..............#..#▓≈≈≈≈≈≈# You could see a water moccasin and thinger's ghost. Vanquished Creatures A clockroach (D:5) An orc wizard (D:4) A dart slug (D:1) 2 endoplasms A hobgoblin (D:1) 4 orcs (D:4) 3 ball pythons 2 goblins (D:3) A rat (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:2 | Identified the +12 rapier "Pikipnea" {heavy, ^Fragile rElec | rF+ Str+3} 148 | D:3 | Reached skill level 4 in Spellcasting 148 | D:3 | Reached XP level 2. HP: 15/15 MP: 9/9 158 | D:3 | Learned a level 2 spell: Searing Ray 171 | D:5 | Entered Level 5 of the Dungeon 193 | D:4 | Reached skill level 5 in Spellcasting 193 | D:4 | Reached XP level 3. HP: 11/19 MP: 9/11 209 | D:5 | Encountered a centaur 223 | D:5 | Found a phantasmal passage. 234 | Necropol | Found a transporter. 234 | Necropol | Found the +10 dark maul {heavy} 234 | Necropol | Found a transporter. 234 | Necropol | Found a transporter. 234 | Necropol | Found a transporter. 234 | Necropol | Entered the Necropolis 305 | Necropol | Encountered a water moccasin 313 | Necropol | Encountered thinger's ghost (novice DrIE) 317 | Necropol | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_diagonal_passages, layout_basic, skrybe_limestone_x, serial_bayou_pond_c, minivault_11 D:2: layout_rooms, ebering_ecumenical_altar_sacrificial, uniq_crazy_yiuf_cottage D:3: layout_loops_cross, xom_teletrap_fun, nicolae_houndstooth_variations D:4: layout_loops_ring, nicolae_overflow_streaming_green_lines D:5: layout_cave_pools, makhleb_heckhound_becter, general_overflow_altar, lemuel_temple_firewalk_b, index_necropolis_entry_life_lattice Necropolis: regret_index_necropolis_wings [gammafunk_necropolis_ghost_smash, gammafunk_necropolis_ghost_arena, ebering_necropolis_ghost_inner_flame] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 14 Melee: Rapier || 14 Cast: Magic Dart || 9 Searing Ray || 1 Stab: Sleeping || 2 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 331 | 331 | 0 | 0 | 159 | 6 | 55.2 | Dungeon | 247 | 247 | 0 | 0 | 90 | 5 | 49.4 | Necropolis | 83 | 83 | 0 | 0 | 69 | 1 | 83.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 95 daAuts Necropolis: 83 daAuts D:1: 50 daAuts D:4: 47 daAuts D:5: 34 daAuts D:3: 20 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+