Dungeon Crawl Stone Soup version 0.35-a0-573-g24dab868eb (webtiles) character file. Game seed: 2639133670980681797 581 Yulgok the Magician (level 7, 36/36 HPs) Began as a Deep Elf Conjurer on June 26, 2026. Quit the game on level 7 of the Dungeon. The game lasted 00:03:00 (1085 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 1085, Time: 00:03:00 Health: 36/36 AC: 2 Str: 4 XL: 7 Next: 13% Magic: 3/19 EV: 11 Int: 25 God: Gold: 104 SH: 0 Dex: 13 Spells: 9/20 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 104 gold pieces. Inventory: Missiles b - 4 javelins Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} e - 3 scrolls of revelation {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - 2 potions of heal wounds {unknown} f - 2 potions of might {unknown} j - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 7.2 Spellcasting - Level 5.0 Conjurations + Level 5.6 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 8% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 36% 1d5 7% 1 Summon Small Mammal Summ 36% N/A 7% 1 Construct Spike Launche Frge 18% 2d3 10% 2 Inner Flame Hex/Fire 9% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Zot: 26981 Temple: D:4-7 Altars: Annotations: D:6 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You destroy the wight! You hear a shout! You hear a howl! You hear a shout! x2 You hear an angry buzzing noise. x2 Your Alchemy skill increases to level 5! Unknown command. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 mace and wearing a +0 robe (almost destroyed, 87% to hit) You focus your ray upon the wight. The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) You have reached level 7! You recovered 4 HP! You stop channelling your searing ray. You encounter an orc priest. It is wielding a +0 hand axe. An orc priest is nearby! The orc priest mumbles some strange prayers to Beogh against you. You struggle to resist. Things that are here: a +0 great sword; a +0 robe You recovered 1 MP! You encounter a bombardier beetle. The orc priest looks satisfied for a moment. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 chain mail (91% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) You encounter a howler monkey. The searing ray hits the orc priest! You kill the orc priest! The howler monkey howls! The howler monkey hoots and howls with incredible vigour! You hear an angry buzzing noise. x2; You hear a shout! x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .......... .......... ####......... ###.#.......... #.............. #............ ##...#..... ####..)>#..... #.....@....... .$....#)....... .....##)####B.. ...##...<# #. #.#.......)U.... ..#....a........ #............U ............... #............... You could see a howler monkey and a bombardier beetle. Vanquished Creatures A phantom (D:5) A bullfrog (D:5) A scorpion (D:5) 4 wights (D:7) A jelly (D:5) An orc priest (D:7) An iguana (D:5) An orc wizard (D:4) 5 adders 3 ribbon worms (D:2) 4 orcs (D:4) 2 hobgoblins 2 jackals (D:4) A quokka (D:2) A ball python (D:4) 2 bats (D:2) A frilled lizard (D:1) 4 goblins A kobold (D:2) 2 rats (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 282 | D:2 | Reached skill level 4 in Spellcasting 282 | D:2 | Reached XP level 2. HP: 15/15 MP: 1/9 285 | D:2 | Learned a level 2 spell: Searing Ray 453 | D:2 | Reached skill level 5 in Spellcasting 453 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/11 565 | D:4 | Reached skill level 6 in Spellcasting 565 | D:4 | Reached XP level 4. HP: 15/24 MP: 2/14 570 | D:4 | Learned a level 4 spell: Fulminant Prism 575 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 695 | D:5 | Entered Level 5 of the Dungeon 731 | D:5 | Encountered a bullfrog 735 | D:5 | Killed a bullfrog 736 | D:5 | Reached skill level 7 in Spellcasting 736 | D:5 | Reached XP level 5. HP: 28/28 MP: 10/16 768 | D:5 | Reached skill level 1 in Alchemy 811 | D:5 | Reached skill level 5 in Conjurations 811 | D:5 | Reached XP level 6. HP: 23/32 MP: 12/18 1038 | D:6 | Encountered Edmund 1077 | D:7 | Reached skill level 5 in Alchemy 1078 | D:7 | Reached XP level 7. HP: 36/36 MP: 5/19 1085 | D:7 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_loops_ring, chequers_garden D:2: layout_loops_cross D:3: layout_basic, serial_co_window_serial, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_paths_b, co_window_corner_ca, co_window_2corner, co_window_corner_ca, co_window_broadway_a, co_window_corner_ca, glass_columns_a, glass_columns_a, minmay_lizard_king, uniq_sigmund D:4: layout_loops_ring D:5: layout_basic, uniq_crazy_yiuf_cottage, uniq_pikel D:6: layout_basic, uniq_edmund D:7: layout_cave_pools, kiku_gazebo_pond_becter, minmay_temple_entry_slanted Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 7 | 7.2 Alchemy | 2 5 | 5.6 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 38 | 1 | || 39 Searing Ray | 7 | 13 | 1 || 21 Fulminant Prism | | 2 | || 2 Armour: Robe | 9 | 8 | || 17 Dodge: Dodged | 4 | 4 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1088 | 1088 | 0 | 22 | 732 | 7 | 155.4 | Dungeon | 1088 | 1088 | 0 | 22 | 732 | 7 | 155.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 425 daAuts D:5: 254 daAuts D:4: 160 daAuts D:6: 118 daAuts D:1: 75 daAuts D:3: 35 daAuts D:7: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+