Dungeon Crawl Stone Soup version 0.35-a0-572-g353cd707cd (webtiles) character file. Game seed: 12788609477258335011 22 Yulgok the Magician (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on June 25, 2026. Splashed by a jelly's acid (11 damage) ... on level 4 of the Dungeon. The game lasted 00:01:11 (518 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 518, Time: 00:01:11 Health: -3/15 AC: -2 Str: 4 XL: 2 Next: 68% Magic: 2/9 EV: 11 Int: 22 God: Gold: 37 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: corroded (-4) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 37 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of enlightenment {unknown} j - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting - Level 4.3 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23479 Temple: D:4-7 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The endoplasm hits you. You took 1 damage! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You encounter an endoplasm. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) You recovered 1 HP! You stop channelling your searing ray. You encounter 6 endoplasms and 2 jellies. Found four items. There is an open door here. You recovered 1 MP! You see here a hobgoblin skeleton. The jelly hits you. You are splashed with acid. The acid corrodes you! There is an open door here. You took 7 damage! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is moderately wounded. (Press . to maintain the ray.) The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... ### #######.##.j÷jj÷# #####....#.#.#.◊..÷.# #.##.....#.#.#.jj.÷.# ###.')[....#'#.#.◊÷..◊# #...'........#.#......# #.#)'........#.#◊j◊...# ##.#)##.......#)#j..j..# ....)###......##@÷....P# ####)# ##########..÷÷..# ## #.######## ######## .# #.#......##### .###.#..........# ...#.####...###.####### ...#.#......#.......... ...#.#.###....#.####### ...#.#.####)#.#.# You could see 2 jellies and 6 endoplasms. Vanquished Creatures A shadow imp (D:4) 3 endoplasms A hobgoblin (D:1) A quokka (D:3) A ball python (D:3) 2 goblins 7 kobolds (D:4) A rat (D:3) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 270 | D:3 | Encountered Grinder 331 | D:4 | Reached XP level 2. HP: 8/15 MP: 3/9 334 | D:4 | Learned a level 2 spell: Searing Ray 518 | D:4 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, serial_shops, shop, hex_medium D:2: layout_rooms, minmay_tetromino_i4 D:3: layout_basic, mainiacjoe_overflow_catwalk_spiral, mainiacjoe_overflow_boulevard, shapermc_ecumenical_altar_hornbeckon, minmay_diced_spiral, uniq_grinder D:4: cheibrodos_fertilizer, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Magic Dart || 19 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 519 | 519 | 0 | 6 | 321 | 4 | 129.8 | Dungeon | 519 | 519 | 0 | 6 | 321 | 4 | 129.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 227 daAuts D:3: 194 daAuts D:2: 53 daAuts D:1: 44 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+