Dungeon Crawl Stone Soup version 0.35-a0-567-g28ce492bd5 (webtiles) character file. Game seed: 5506221001822526097 127 Yulgok the Magician (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on June 24, 2026. Slain by a drude (4 damage) ... on level 4 of the Dungeon. The game lasted 00:02:14 (640 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 640, Time: 00:02:15 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 85% Magic: 8/14 EV: 11 Int: 25 God: Gold: 95 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) b - staff of alchemy rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy (weapon) Wands a - a wand of flame (25) Scrolls c - 2 scrolls of immolation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of fear {unknown} Potions g - a potion of magic f - a potion of ambrosia {unknown} j - a potion of curing {unknown} k - a potion of heal wounds {unknown} l - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting - Level 4.3 Conjurations + Level 2.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 18% 3d11 17% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 23357 Temple: D:4-7 Altars: Elyvilon Annotations: D:4 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You stop channelling your searing ray. You recovered 1 MP! You recovered 1 MP! You open the gate. You encounter a white imp and a drude. The drude shouts! You close the gate. A drude opens the gate. You encounter an ogre. It is wielding a +0 giant club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (74% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is moderately wounded. (Press . to maintain the ray.) The searing ray misses the drude. The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. You took 8 damage! The searing ray hits the drude! The drude is severely wounded. The drude closely misses you. The drude hits you. Your doom draws closer. You took 3 damage! The searing ray misses the drude. You finish channelling your searing ray. The drude hits you. Your doom draws closer. The drude hits you! * * * LOW HITPOINT WARNING * * * Your doom draws closer. You took 9 damage! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (severely wounded, 74% to hit) You focus your ray upon the drude. The searing ray hits the drude. The drude is almost dead. (Press . to maintain the ray.) The drude hits you. You die... #.....###### #.. #..........# #..# #....ß.ß...# #.5. #..........# ... #..ß.ß.....# ..# ...........###..# .....ß.ß.ß...'..# #........@5.'..# .....ß.ß.....'..# .............#..# ....##.......#..# .............##... ..............##.O. # #.#.....##...##..# ####.....#....##.. .............## You could see a drude. Vanquished Creatures A scorpion (D:4) A clockroach (D:4) 2 adders 2 dart slugs 5 orcs (D:3) A hobgoblin (D:3) A quokka (D:4) 3 ball pythons An endoplasm (D:4) A frilled lizard (D:1) 4 goblins 2 kobolds 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 116 | D:2 | Reached skill level 4 in Spellcasting 116 | D:2 | Reached XP level 2. HP: 14/15 MP: 3/9 120 | D:2 | Learned a level 2 spell: Searing Ray 253 | D:3 | Found a faded altar of an unknown god. 335 | D:3 | Found a white marble altar of Elyvilon. 425 | D:3 | Reached skill level 5 in Spellcasting 425 | D:3 | Reached XP level 3. HP: 19/19 MP: 5/11 503 | D:4 | Encountered a scorpion 523 | D:4 | Killed a scorpion 524 | D:4 | Reached skill level 6 in Spellcasting 524 | D:4 | Reached XP level 4. HP: 24/24 MP: 9/14 529 | D:4 | Learned a level 4 spell: Fulminant Prism 534 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 557 | D:4 | Encountered Robin 634 | D:4 | Encountered an ogre 640 | D:4 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_ring, minivault_11, minmay_misc_feat_doors, minmay_rat_gold_closets D:2: layout_basic D:3: layout_basic, nicolae_overflow_hidden_temple, chequers_ecumenical_altar_simple D:4: layout_cave_pools, nicolae_hepliaklqana_hippocampus, minmay_overflow_temple_star_hex, serial_column_ruins, column_ruins_hut_pillars, column_ruins_hut, column_ruins_grid_4, column_ruins_columns_water, column_ruins_corridor_straight, column_ruins_open_medium, column_ruins_open_small, serial_library_hellmonk_octagon, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 6 | 6.0 Alchemy | 2 | 2.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 11 | || 11 Searing Ray | 10 | 7 || 17 Armour: Robe | 5 | 6 || 11 Dodge: Dodged | 5 | 2 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 641 | 583 | 58 | 6 | 292 | 4 | 160.2 | Dungeon | 641 | 583 | 58 | 6 | 292 | 4 | 160.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 314 daAuts D:4: 172 daAuts D:1: 112 daAuts D:2: 43 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+