Dungeon Crawl Stone Soup version 0.35-a0-534-g99c0180e40 (webtiles) character file. Game seed: 16776855356963227925 567 Yulgok the Magician (level 7, -4/36 HPs) Began as a Deep Elf Conjurer on June 17, 2026. Slain by a two-headed ogre ... wielding a +0 giant spiked club (6 damage) ... on level 5 of the Dungeon. The game lasted 00:03:45 (1342 turns). Yulgok the Magician (Deep Elf Conjurer) Turns: 1342, Time: 00:03:45 Health: -4/36 AC: 3 Str: 4 XL: 7 Next: 11% Magic: 8/18 EV: 11 Int: 25 God: Gold: 107 SH: 0 Dex: 13 Spells: 7/18 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 2 scrolls of brand weapon {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 6.0 Spellcasting + Level 5.6 Conjurations - Level 6.0 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Malign Gateway Summ/Tloc 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26761 Temple: D:4-7 Altars: Yredelemnul Annotations: D:4 4 runed translucent doors, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 79% to hit) You focus your ray upon the adder. The searing ray hits the adder. You kill the adder! The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. (Press . to maintain the ray.) You recovered 1 HP! The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 94% to hit) You focus your ray upon the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You took 33 damage! The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club. You die... #### ####... #...... #.....# ########....#. #.......S.O... #...####..#.#. ###########...........#. .......@O.....####...... .###########.#####...... #..# #.......# #.## #.#.....# #.# #.#...... #)# #.##..### #####†####.##..# #..........##..# #.###.#######..### You could see a two-headed ogre. Vanquished Creatures Grinder (D:4) A centaur (D:5) A phantom (D:5) 2 bombardier beetles A hound (D:4) A clockroach (D:4) A centaur zombie (D:4) Robin (D:4) 3 adders A dart slug (D:2) 10 orcs (D:4) 4 endoplasms 3 hobgoblins 2 jackals (D:4) 2 quokkas A ball python (D:2) A frilled lizard (D:2) 10 goblins 3 kobolds (D:4) 2 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yulgok the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 138 | D:2 | Reached XP level 2. HP: 10/15 MP: 3/9 142 | D:2 | Learned a level 2 spell: Searing Ray 324 | D:4 | Reached skill level 5 in Spellcasting 324 | D:4 | Reached XP level 3. HP: 13/19 MP: 5/11 521 | D:4 | Reached XP level 4. HP: 24/24 MP: 9/13 531 | D:4 | Learned a level 4 spell: Fulminant Prism 534 | D:4 | Encountered Robin 536 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 539 | D:4 | Killed Robin 556 | D:4 | Reached skill level 1 in Alchemy 852 | D:4 | Encountered Crazy Yiuf 911 | D:4 | Encountered Grinder 948 | D:4 | Paralysed by Grinder for 3.5 turns 953 | D:4 | Killed Grinder 954 | D:4 | Reached skill level 5 in Alchemy 954 | D:4 | Reached XP level 5. HP: 18/28 MP: 4/15 954 | D:4 | Reached XP level 6. HP: 20/32 MP: 4/17 1051 | D:4 | Found a basalt altar of Yredelemnul. 1105 | D:5 | Entered Level 5 of the Dungeon 1234 | D:5 | Encountered a two-headed ogre 1255 | D:5 | Reached skill level 5 in Conjurations 1255 | D:5 | Reached XP level 7. HP: 16/36 MP: 13/18 1342 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic, nrook_campfire, minmay_door_square D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, serial_shops, nicolae_shop_back_alley_shop, shop, shop, nicolae_shop_bloodbath_and_beyond D:3: cheibrodos_thug_alley, layout_basic, grunt_temple_overflow_open, due_unseen_surprise D:4: layout_basic, nicolae_yredelemnul_ghost_church, serial_park_tiny_1, uniq_robin, uniq_grinder, uniq_crazy_yiuf_cottage D:5: layout_loops_ring, minmay_manual_moon Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.0 Alchemy | 5 6 | 6.0 Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 23 | 14 | || 37 Searing Ray | 9 | 25 | 4 || 38 Armour: Robe | 2 | 21 | 4 || 27 Dodge: Dodged | 1 | 14 | 5 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1342 | 1342 | 0 | 20 | 853 | 5 | 268.4 | Dungeon | 1342 | 1342 | 0 | 20 | 853 | 5 | 268.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 821 daAuts D:5: 237 daAuts D:3: 141 daAuts D:1: 124 daAuts D:2: 18 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+