Yulgok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of conjuration (unseen) (61, 3, D) a black bear corpse (61, 11, D) a +0 dagger a +0 robe an orc corpse (61, 12, D) a +0 dagger a +0 scale mail (61, 16, D) a +0 chain mail of poison resistance (unseen) (61, 20, D) a +0 trident a boomerang a merfolk corpse (61, 26, D) a +2 robe of willpower (unseen) (61, 29, D) a +0 trident 3 boomerangs a merfolk corpse (62, 0, D) a +3 broad axe of electrocution (62, 3, D) a +0 short sword a +0 robe a spriggan corpse (62, 8, D) the +3 short sword "Muengock" {freeze, *Slow rElec rF++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. It cannot be enchanted further. (unseen) (62, 9, D) the +9 orcbow of Death's Door {heavy, rCorr Str+7 Int-3 SInv} rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (62, 11, D) a +2 dagger of freezing (still there?) a +0 robe (still there?) (62, 16, D) a ring of flight (62, 17, D) the conjuration staff of Insufficient Pleasure {rPois Str+3 Conj} [staff of conjuration] rPois: It protects you from poison. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (62, 20, D) a +0 trident (62, 27, D) a staff of alchemy (unseen) (62, 30, D) a +0 trident (63, 0, D) a +0 leather armour of cold resistance (unseen) (63, 3, D) a +0 rapier a +0 robe a +0 buckler (63, 8, D) a staff of conjuration (unseen) (63, 11, D) a +0 war axe an orc corpse (63, 16, D) the +3 lajatang of Peace {speed, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (63, 17, D) a staff of cold (unseen) (63, 19, D) a +0 trident a boomerang a merfolk corpse (63, 20, D) a wind drake corpse (63, 28, D) a +0 trident 2 boomerangs a merfolk corpse (63, 29, D) a +0 trident a +0 orcbow a centaur corpse (63, 30, D) a +0 trident (63, 31, D) a +0 shortbow (64, 16, D) a staff of fire (unseen) (64, 17, D) a +1 rapier of flaming (unseen) (64, 20, D) a +0 trident a merfolk corpse (64, 21, D) a +0 trident (64, 26, D) a +2 antimagic long sword (unseen) (64, 28, D) a +0 orcbow a centaur corpse (65, 20, D) a +0 shortbow (65, 26, D) a +2 quarterstaff of distortion (unseen) (67, 2, D) a +0 short sword a +0 leather armour (68, 0, D) the orb of Bucogen {Mesmerism, Rampage rPois Slay-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (68, 2, D) a +0 hand axe an orc corpse (69, 0, D) the +6 lajatang "Ruro" {freeze, Fly rElec rC+ Str+3} Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (69, 2, D) a +0 dagger a +0 scale mail (69, 36, D) a parchment of Dispersal (70, 8, D) a staff of air (unseen) (70, 11, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +0 vampiric rapier (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (70, 12, D) a +0 rapier a +0 robe a +0 buckler (70, 36, D) the +2 scale mail "Teuxkinu" {Rampage *Silence Stlth+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Silence: It may silence you when you take damage. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 37, D) 4 potions of heal wounds (71, 8, D) the +12 trident "Golur" {freeze, Bane rN+ Str+8} Bane: It inflicts you with a random bane when you equip it. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). It cannot be enchanted further. (71, 11, D) a wolf corpse (71, 16, D) a +0 falchion of holy wrath (unseen) (71, 17, D) a +2 heavy mace (unseen) (71, 26, D) the conjuration staff "Xepof" {Will+ Dex+3 Conj} [staff of conjuration] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (unseen) (71, 27, D) a +6 ring of strength (71, 30, D) a +0 orcbow a +0 shortbow a centaur corpse a centaur corpse (71, 31, D) a wind drake corpse (71, 36, D) a staff of air (unseen) (71, 37, D) a +0 dagger of pain (unseen) (72, 8, D) a +6 ring of intelligence (72, 9, D) a +3 chain mail of fire resistance (unseen) (72, 11, D) a black bear corpse (72, 17, D) a +3 halberd of venom (72, 26, D) the +12 partisan of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (72, 27, D) a +1 short sword of speed (72, 30, D) a wind drake corpse (72, 36, D) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (72, 37, D) a parchment of Iskenderun's Battlesphere (73, 1, D) a +2 trident of distortion (unseen) (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a +7 great sword of holy wrath (unseen) (73, 26, D) a +1 trident of pain (73, 27, D) a +3 executioner's axe of venom (unseen) (73, 36, D) a parchment of Brom's Barrelling Boulder (73, 37, D) a scroll of brand weapon (74, 2, D) a +0 mace a +0 robe (75, 1, D) a +2 spear of venom (unseen) (75, 29, D) a +0 shortbow a centaur corpse (75, 31, D) a wind drake corpse