Yulgok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a +0 dagger (49, 37, D) a ring of wizardry (50, 36, D) a +0 spear of freezing (unseen) (50, 37, D) an amulet of faith (50, 42, D) the human corpse of Kirke (51, 36, D) a parchment of Forge Blazeheart Golem (51, 37, D) the +7 falchion of Turmoil {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (51, 41, D) a +0 scimitar of flaming (still there?) a ring of magical power (still there?) the octopode corpse of Erica (still there?) (52, 37, D) a +2 plate armour of command (unseen) (52, 41, D) a +1 vampiric eveningstar (still there?) 5 silver javelins (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of see invisible (still there?) (53, 36, D) a parchment of Arcjolt (53, 40, D) a +0 scythe a +0 robe the human corpse of Sigmund (53, 41, D) 12 gold pieces (still there?) a +2 short sword of protection (still there?) a +0 cloak (still there?) a wand of mindburst (20) (still there?) an amulet of reflection (still there?) (54, 36, D) a parchment of Magic Dart (59, 32, D) a wolf corpse (skeletalised by now) a black bear corpse (skeletalised by now) (59, 36, D) a +6 arbalest of draining (unseen) (60, 36, D) a staff of cold (unseen) (61, 10, D) a +0 mace (61, 16, D) a +2 hand cannon of freezing (61, 26, D) the +2 robe "Rutin" {+Inv rC+ SInv Archmagi} +Inv: It lets you turn invisible. rC+: It protects you from cold. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (61, 31, D) a +0 spear (61, 32, D) a black bear corpse (skeletalised by now) (61, 33, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (61, 36, D) a staff of fire (61, 37, D) a ring of flight (62, 0, D) a +7 falchion of holy wrath (unseen) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 17, D) a staff of alchemy (unseen) (62, 22, D) a bullfrog corpse (skeletalised by now) (62, 26, D) the +1 great sword "Yffuecui" {flame, rPois rF+ rN+ Int+2} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (62, 27, D) a +0 war axe of freezing (unseen) (62, 31, D) a +0 spear (62, 33, D) a wolf corpse (skeletalised by now) (62, 36, D) a ring of positive energy (62, 37, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (unseen) (62, 39, D) a +0 dire flail (63, 0, D) a +2 scale mail of death (unseen) (63, 16, D) a +2 plate armour of archery (63, 17, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (63, 22, D) a jackal corpse (skeletalised by now) (63, 26, D) a staff of conjuration (unseen) (63, 27, D) a +2 great sword of electrocution (unseen) (63, 36, D) a staff of earth (unseen) (63, 37, D) a staff of fire (unseen) (63, 39, D) a +0 hand axe (64, 16, D) a +1 shortbow of draining (unseen) (64, 17, D) the +9 flail "Beetleslayer" {venom, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (64, 21, D) a basilisk corpse (skeletalised by now) (65, 26, D) a +2 leather armour of positive energy (unseen) (67, 0, D) the +2 ring mail of the Trees {Rampage ^Drain rN+ Regen+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (68, 0, D) a +1 long sword of flaming (70, 9, D) a +4 short sword of electrocution (unseen) (70, 29, D) a +0 partisan (70, 36, D) a +1 longbow of draining (71, 11, D) a +0 dagger a +0 robe (71, 16, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (unseen) (71, 19, D) a +0 spear a spriggan corpse (skeletalised by now) (71, 20, D) a wolf corpse (skeletalised by now) (71, 26, D) the alchemy staff "Voelymoc" {rPois rF+ Int-3 Stlth+ Fire Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (71, 27, D) a +2 battleaxe of venom (unseen) (71, 30, D) a +0 battleaxe (71, 35, D) a ring of positive energy the ring "Kuymyxt" {*Corrode AC+4 Str+4 Stlth+} [ring of protection] *Corrode: It may corrode you when you take damage. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. the ring "Wechuatzi" {^Contam rElec rC+++ Will++} [ring of willpower] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Will++: It greatly increases your willpower. a ring of resist corrosion the ring "Ylaottil" {Int+3 Dex+4 SInv Stlth-} [ring of see invisible] Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring of the Median {*Corrode rPois Dex+3 SInv} [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 36, D) a +1 long sword of holy wrath (72, 9, D) a staff of fire (72, 11, D) a +0 short sword a +0 robe (72, 15, D) a +4 ring of protection a ring of positive energy a +4 ring of protection an amulet of reflection an amulet of faith a ring of protection from fire a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 long sword (72, 16, D) a +3 scale mail of fire resistance (unseen) (72, 20, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 26, D) a +6 ring of strength (72, 27, D) the +2 leather armour "Ylefireve" {Fly MP-5 Str+2 Dex+3} Fly: It grants you flight. MP-5: It affects your magic capacity (-5). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 37, D) a talisman of death (73, 20, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (73, 26, D) a +4 long sword of draining (unseen) (73, 27, D) the +11 plate armour "Gidah" {Slay+2 SInv} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. (73, 31, D) a +0 scimitar (73, 37, D) the +7 short sword of Triumph {venom, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (73, 38, D) a hippogriff corpse (skeletalised by now) (73, 40, D) a wind drake corpse (skeletalised by now) (74, 2, D) a +0 hand axe (74, 39, D) a wind drake corpse (skeletalised by now) (75, 2, D) a +0 club a draconian corpse (skeletalised by now)