Yulgok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (59, 37, D) the ring "Laus" {+Blink rPois rN+ Slay+4} [ring of slaying] +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (60, 36, D) a staff of air (unseen) (60, 37, D) a +0 rapier of venom (unseen) (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +1 leather armour of fire resistance (unseen) (61, 16, D) a staff of fire (unseen) (61, 36, D) a +6 ring of intelligence (61, 37, D) a +2 robe of resistance (unseen) (62, 0, D) a +5 mace of draining (62, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 8, D) a +2 heavy flail (62, 9, D) a +0 trident of entangling (62, 16, D) the +5 spear of Popular Demand {holy, *Noise rElec rCorr Str+5} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (62, 17, D) the +9 partisan of the Python {antimagic, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (62, 19, D) a jackal corpse (62, 20, D) a wolf corpse (62, 26, D) a +3 antimagic trident (62, 27, D) a +0 quarterstaff of speed (unseen) (62, 30, D) a wolf corpse (62, 31, D) a bullfrog corpse (62, 36, D) a scroll of brand weapon (62, 37, D) a parchment of Alistair's Walking Alembic (63, 0, D) a +1 hand axe of flaming (unseen) (63, 3, D) an acid dragon corpse (skeletalised by now) (63, 16, D) a +1 ring mail of fire resistance (63, 17, D) a serpent talisman (63, 20, D) a komodo dragon corpse a wolf corpse (63, 26, D) a staff of air (63, 27, D) a +2 vampiric dagger (unseen) (63, 30, D) a water moccasin corpse a bullfrog corpse (63, 36, D) 4 potions of heal wounds (63, 37, D) a parchment of Sphinx Sisters (64, 3, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (64, 16, D) the +6 shortbow "Demonspawn's Doom" {heavy, rElec Int+4 Dex+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (64, 17, D) a +2 robe of positive energy (64, 20, D) a komodo dragon corpse (65, 26, D) the earth staff of Laceration {rElec Int+2 Necro Earth} [staff of earth] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (unseen) (65, 30, D) a jackal corpse (68, -1, D) a +5 plate armour a +0 buckler a +0 scale mail (69, 36, D) the conjuration staff "Noseiz" {Str+6 Conj} [staff of conjuration] Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. (unseen) (70, 8, D) the alchemy staff "Equnon" {rElec rPois Dex+2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (70, 9, D) a +1 war axe of venom (70, 11, D) a +0 battleaxe (70, 37, D) the +5 great mace of Tergiversation {protect, Str+6 Dex+2} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (71, 8, D) a ring of magical power the ring "Urhecy" {rElec rPois rN+ rCorr} [ring of positive energy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +3 kite shield +5 shadow dragon scales a ring of positive energy the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. (71, 11, D) a +0 flail a +0 long sword (71, 16, D) the +4 plate armour "Ihyesihi" {rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (71, 17, D) a +6 arbalest of freezing (unseen) (71, 18, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (71, 26, D) a +2 spectral giant club (71, 27, D) a staff of conjuration (unseen) (71, 39, D) a +4 spear (still there?) a +0 robe (still there?) (71, 40, D) a +0 dire flail (72, 9, D) a staff of alchemy (72, 16, D) a sanguine talisman (72, 19, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 27, D) +0 golden dragon scales (72, 36, D) a +2 chain mail of cold resistance (72, 37, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (72, 39, D) a +0 glaive (73, 16, D) a +6 ring of strength (73, 17, D) a staff of air (unseen) (73, 19, D) a swamp drake corpse (skeletalised by now) (73, 26, D) a ring of magical power (73, 39, D) a +0 halberd a +0 robe