Yulgok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 broad axe a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 long sword (9, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight an orb of mayhem an orb of guile a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of Apathy {rN+++ Will- Str-5 SInv} [eel talisman] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str-5: It affects your strength (-5). SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of fire (unseen) (61, 3, D) a sky beast corpse (61, 4, D) a sky beast corpse (61, 8, D) the +3 glaive of the Vaults {protect, rN+ Int+4 SInv} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (61, 11, D) a +0 whip a +0 hand axe an orc corpse an orc corpse (62, 0, D) the +6 whip "Jehostru" {protect, rPois rCorr Str-2 Int+7} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (62, 1, D) a +0 hand axe of flaming (62, 3, D) a sky beast corpse (62, 8, D) the +0 war axe of Honour {protect, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 11, D) a +0 dagger a +0 robe (63, 0, D) a staff of earth (unseen) (63, 3, D) a sky beast corpse (63, 8, D) the +8 halberd "Imunyron" {flame, rPois Will- rCorr SInv} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (63, 11, D) a +0 dagger a +0 robe an orc corpse (67, 0, D) a +3 leather armour of poison resistance (unseen) (68, 0, D) the +9 plate armour "Zeunn" {MP+4} MP+4: It affects your magic capacity (+4). It cannot be enchanted further. (unseen) (70, 8, D) a +2 halberd of protection (unseen) (71, 8, D) a +0 spectral giant club (71, 16, D) a scroll of brand weapon (71, 17, D) a parchment of Eringya's Surprising Crocodile (72, 8, D) a staff of fire (unseen) (72, 9, D) a +0 rapier of venom (unseen) (72, 16, D) a ring of willpower (72, 17, D) a +8 orcbow (unseen) (73, 16, D) a +5 heavy arbalest (unseen) (73, 17, D) the orb "Ennielem" {Glass, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (73, 20, D) a +0 shortbow (74, 21, D) a wind drake corpse (74, 23, D) a wind drake corpse (75, 1, D) a staff of alchemy (unseen) (75, 21, D) a +0 trident 2 boomerangs a merfolk corpse