Yulgok the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +2 leather armour of willpower (unseen) (59, 37, D) the earth staff of Destruction {rF+ Will- Fire Earth} [staff of earth] rF+: It protects you from fire. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (60, 20, D) 2 large rocks (60, 21, D) a +0 trident a merfolk corpse (60, 36, D) the +11 flail "Hydra's Funeral" {freeze, rN++ Str+4 Stlth+} rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (60, 37, D) a +1 war axe of venom (unseen) (60, 40, D) a +0 demon whip of flaming (still there?) a +0 plate armour (still there?) a human corpse (still there?) (61, 0, D) a +0 short sword of venom (unseen) (61, 8, D) a +1 dagger of speed (unseen) (61, 16, D) the +7 mace of Honour {drain, *Rage rPois rN++ Int+4} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (61, 20, D) 3 large rocks a cyclops corpse (61, 36, D) a Gell's gravitambourine (2/2) (61, 37, D) a staff of fire (unseen) (62, 3, D) a +0 whip a +0 robe a human corpse (skeletalised by now) (62, 8, D) a staff of earth (62, 10, D) an ugly thing corpse (skeletalised by now) (62, 20, D) 9 large rocks a cyclops corpse (62, 26, D) the +0 trident "Dudar" {spect, rC- Will- Int+3 Dex+8} rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (62, 27, D) a staff of fire (unseen) (62, 32, D) a +0 trident 2 boomerangs a merfolk corpse (62, 36, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (62, 37, D) the ring "Jiymuc" {Fly rF- rC+ rN+ Dex+3} [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (63, 0, D) a +3 rapier of draining (unseen) (63, 8, D) a +1 quarterstaff of draining (unseen) (63, 10, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (63, 16, D) a +2 short sword of holy wrath (63, 17, D) a +2 mace of draining (unseen) (63, 18, D) a +0 orcbow (63, 27, D) a staff of cold (unseen) (63, 30, D) a +0 trident a merfolk corpse (63, 31, D) a +0 trident a boomerang (63, 36, D) a +2 robe of willpower (unseen) (63, 37, D) the +7 arbalest "Lup Jyrikk" {antimagic, rElec rC- rN+ rCorr} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (64, 16, D) a staff of fire (unseen) (64, 17, D) a staff of air (unseen) (64, 30, D) a +0 trident a boomerang (64, 32, D) a +0 shortbow (65, 26, D) a +7 hand axe of electrocution (unseen) (65, 31, D) a +0 trident (66, 31, D) a +2 trident of pain (unseen) (68, 0, D) a +2 rapier of draining (unseen) (69, 0, D) the +5 partisan of the Endless March {heavy, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (69, 36, D) the +1 troll leather armour of a bazaar {rElec rF- rC+++ Regen+ Int-5} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (70, 8, D) a +3 scimitar of flaming (unseen) (70, 9, D) a +0 whip the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 36, D) a +2 spear of entangling (unseen) (70, 37, D) a +1 heavy glaive (unseen) (71, 10, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 11, D) a +0 flail a +0 scale mail (71, 27, D) a +6 ring of strength (71, 36, D) a +3 orcbow of draining (72, 8, D) a +0 ring mail of cold resistance (unseen) (72, 9, D) a blade talisman (72, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 17, D) a ring of positive energy a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (72, 26, D) a staff of conjuration (72, 28, D) a +0 partisan (72, 36, D) a staff of necromancy (unseen) (72, 37, D) a +2 chain mail of cold resistance (73, 16, D) a +0 hand axe of flaming (unseen) (73, 26, D) the +8 scimitar "Beetleslayer" {valour, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (73, 27, D) a +0 sling of electrocution (unseen) (73, 36, D) a staff of cold (unseen) (73, 37, D) the +7 dagger of Haoxoomy {vamp, rPois rCorr Str+4 Dex-5} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (73, 39, D) a +0 mace (75, 1, D) a spore talisman