Dungeon Descent DCSS version 0.34-a0-1437-gff112bb844 (webtiles) character file. Game seed: 16450173231479544812 2 Yoshiko the Firebug (level 1, 18/18 HPs) Began as a Human Cinder Acolyte on Nov 26, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:03:43 (500 turns). Yoshiko the Firebug (Human Cinder Acolyte) Turns: 500, Time: 00:03:43 Health: 18/18 AC: 2 Str: 14 XL: 1 Next: 30% Magic: 2/2 EV: 10 Int: 14 God: Ignis [*****.] Gold: 25 SH: 0 Dex: 8 Spells: 2/2 levels left rFire + . . (50%) a - -1 spear (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a -1 spear of flaming (weapon) c - a +0 war axe Armour b - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} Skills: + Level 3.0 Fighting + Level 3.0 Polearms + Level 1.0 Spellcasting + Level 3.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 18% 2d5 12% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Lair: D:12 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Things that are here: a +0 club; a goblin corpse You open the door. Found a purple potion. Found a dagger. There is an open door here. j - a purple potion You see here a +0 dagger. It was a potion of heal wounds. You feel much better. It was a potion of curing. You feel better. It was a potion of attraction. You feel attractive to monsters. You start waiting. You feel less attractive to monsters. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. You open the large door. You encounter a ball python. The ball python hisses angrily. You hit the ball python. You burn the ball python. You kill the ball python! There is a large open door, spattered with blood here. You see here a ball python corpse. There is a large open door here. Found 7 gold pieces. Found a ring mail. Found a scroll labelled LECSONEMUM. You now have 25 gold pieces (gained 7). You see here a +0 ring mail. c - a scroll labelled LECSONEMUM You see here a +0 ring mail. Welcome back, Yoshiko the Human Cinder Acolyte. [Dungeon Descent] The flames of Ignis gently warm you. Press ? for a list of commands and other information. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####'####.########.#.### ######†## .........#...## ........# ####.........# ........# #..........# ........# #..........# ........# #.# #..........# ........###.## #..........# ....)........###.####+##### ######'#........@....... ###.........##.####### #....######.##........ #.#>...)..#.########## #.#.#####............. . #.# #.#.##..########### # #.# #.#....†..........# ..# #.#.####..#######.# #######.#..####...### #.# There were no monsters in sight! Vanquished Creatures A ball python (D:1) A frilled lizard (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Yoshiko the Human Cinder Acolyte began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 500 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic Action || total ---------------------------++------- Attack: Normal || 14 Melee: Spear || 14 Drink: Curing || 1 Heal wounds || 1 Attraction || 1 Armour: Robe || 7 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 499 | 499 | 0 | 334 | 0 | 1 | 499.0 | Dungeon | 499 | 499 | 0 | 334 | 0 | 1 | 499.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 499 daAuts