Dungeon Crawl Stone Soup version 0.33-a0-1035-g6494ea8a0c (webtiles) character file. Game seed: 12722227429182563193 30 Xom the Conjurer (level 3, 18/24 HPs) Began as a Demonspawn Conjurer on Mar 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:52 (1298 turns). Xom the Conjurer (Demonspawn Conjurer) Turns: 1298, Time: 00:00:52 Health: 18/24 AC: 2 Str: 7 XL: 3 Next: 5% Magic: 0/7 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . g - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mildly poisoned (18 -> 17), very slightly contaminated A: horns 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons d - a +0 club e - a +0 spear f - a +0 dagger g - a +0 short sword (weapon) l - a +0 club m - a +0 whip Missiles n - 5 boomerangs Armour a - a +0 robe (worn) j - a +0 pair of boots Scrolls c - a scroll of identify {unknown} h - a scroll of torment {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic k - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Kinetic Grapnel Frge 12% 1d4 14% 1 Poisonous Vapours Alch/Air 12% 1d2 14% 1 Slow Hex 12% N/A 14% 1 Summon Small Mammal Summ 12% N/A 14% 1 Confusing Touch Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cigotuvi's Putrefaction Necr/Air 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You see here a rat corpse. An adder comes into view. An adder is nearby! An adder is nearby! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder! The adder is almost dead. (Press . to maintain the ray.) The searing ray misses the adder. You stop channelling your searing ray. The adder bites you. You are poisoned. The adder poisons you! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (almost dead, 63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The adder closely misses you. You hit the adder. You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Unknown command. You feel sick. You feel sick. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #(# .# #.######## ## .# #....>†..# .. ## ########.# .# # #.# .# # #######.#######.### .. .................. ## ######..#######†# ##.....@...# ########### There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 ball pythons 2 goblins (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 5 bats A frilled lizard (D:1) 2 kobolds (D:1) 6 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xom the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 290 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 290 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 387 | D:1 | Learned a level 2 spell: Searing Ray 1033 | D:2 | Noticed Sigmund 1296 | D:2 | Discovered your monstrous ancestry. 1296 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1296 | D:2 | Reached XP level 3. HP: 20/24 MP: 0/7 1298 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_ring, dreamdust_mushroom_princess D:2: layout_loops_ring, minmay_tetromino_t4, uniq_sigmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 5 Short sword || 8 Cast: Magic Dart || 39 Searing Ray || 1 Armour: Robe || 19 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1298 | 1286 | 12 | 102 | 1048 | 2 | 649.0 | Dungeon | 1298 | 1286 | 12 | 102 | 1048 | 2 | 649.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1163 daAuts D:2: 134 daAuts