Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 7423062626139941054 29 Xom the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 26, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:00:39 (1206 turns). Xom the Conjurer (Demonspawn Conjurer) Turns: 1206, Time: 00:00:39 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 20 God: Gold: 23 SH: 0 Dex: 11 Spells: 7/8 levels left rFire . . . e - +0 falchion rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: horns 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons c - a +0 mace d - a +0 club e - a +0 falchion (weapon) h - a +0 dagger Missiles f - 4 poisoned darts o - 2 curare-tipped darts Armour a - a +0 robe (worn) j - a +0 helmet m - a +0 hat Jewellery l - a ring of resist corrosion Scrolls g - 2 scrolls of fear {unknown} i - a scroll of identify {unknown} k - 2 scrolls of poison {unknown} n - a scroll of blinking {unknown} p - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 92% 5 Hellfire Mortar Fire/Erth/Frge 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You sometimes gain a little power by taking damage. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. A goblin comes into view. It is wielding a +0 dagger. There are monsters nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin is nearby! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (heavily wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #####.### #.†.).... #@# #.# #.# #.# #.# #.# #.# #.# #.### There were no monsters in sight! Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) 6 goblins 3 kobolds (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xom the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 316 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 316 | D:1 | Reached XP level 2. HP: 4/19 MP: 0/5 1206 | D:2 | Discovered your monstrous ancestry. 1206 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1206 | D:2 | Reached XP level 3. HP: 24/24 MP: 0/7 1206 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_loops_ring, minmay_misc_feat_room, serial_park_tiny_pond, minmay_misc_feat_secret_circle D:2: layout_loops_corners, minmay_shallow_snake_nest Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.3 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 6 Falchion || 3 Cast: Magic Dart || 54 Armour: Robe || 7 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1220 | 1208 | 12 | 0 | 1076 | 2 | 610.0 | Dungeon | 1220 | 1208 | 12 | 0 | 1076 | 2 | 610.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1199 daAuts D:2: 20 daAuts