Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 2126698537463730456 32 Xeno the Magician (level 3, 0/27 HPs) Began as a Djinni Conjurer on Feb 1, 2025. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (646 turns). Xeno the Magician (Djinni Conjurer) Turns: 646, Time: 00:01:33 Health: 0/27 AC: 3 Str: 6 XL: 3 Next: 42% Gold: 70 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 dagger (speed) rCold x . . (no offhand) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons c - a +0 dagger of speed (weapon) Armour a - a +1 robe (worn) Talismans e - a serpent talisman Potions f - a potion of lignification {unknown} Skills: + Level 1.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. The magic dart hits the gnoll. You kill the gnoll! The gnoll hits you from afar with a +0 halberd. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You need to enable at least one skill for training. Your Fighting skill increases to level 1! The gnoll misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll barely misses you. You stop channelling your searing ray. The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ..# #.........#...#.$.#...#...#. ..# *,,,,.......#...#...#...#... ### *,,,......#...#...#...#...#. *,,,........#...#...#...#... #### *,,,......#..)#†..#...#...#. ...# *****#..#...#...#...#...#... ...#########...#...#...#...#...#. ..........###.#..#..g#...#...#... ......(...#...#.@gg#...#.†.#...#. ..........#.#...###..#...#...#..# ............#...#####..#...#..### ...###...............##..#..### ...# #.###.###....>..†.##..## ...# #.##.,.##.......#.....# ...###.#.,,,.#.......####### ...##..#,,,,,#....#### ....#..#,,,,,#....# You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) A dart slug (D:2) 2 bats 3 endoplasms (D:2) 3 giant cockroaches A goblin (D:2) A hobgoblin (D:2) 3 ball pythons 2 frilled lizards (D:2) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xeno the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Xeno set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 112 | D:1 | You are sucked into a shaft and drop 1 floor! 172 | D:2 | Reached XP level 2. HP: 21/22 MP: 0/0 607 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 607 | D:2 | Learned a level 1 spell: Foxfire 640 | D:2 | Reached skill level 1 in Fighting 646 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_rooms, minmay_gold_behind_fungi, minmay_pentomino_p4 D:2: layout_basic, solitary_fountain, minmay_misc_feat_tower, minmay_misc_feat_enclosed, minmay_tree_intersection, hex_large, amethyst_killhole, minmay_split_cup_small Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Fighting | 1 | 1.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 1 Use: Scroll || 3 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 645 | 645 | 0 | 0 | 542 | 2 | 322.5 | Dungeon | 645 | 645 | 0 | 0 | 542 | 2 | 322.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 533 daAuts D:1: 111 daAuts