Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 18172172981360284005 9 Xeno the Apothecary (level 2, 0/23 HPs) Began as a Djinni Conjurer on Feb 1, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:00:23 (255 turns). Xeno the Apothecary (Djinni Conjurer) Turns: 255, Time: 00:00:24 Health: 0/23 AC: 2 Str: 6 XL: 2 Next: 25% Gold: 19 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking {unknown} Skills: * Level 1.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 3.4 Spellcasting - Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm bites you! Unknown command. The web tears apart. The ribbon worm barely misses you. Your magical contamination has completely faded away. The ribbon worm attacks as it pursues you! The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is severely wounded. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ...## # .... .. ... ... .. .. ...###.###.#.# .............# #.## # #######w.##.#.. .......@..)...# ...######.......# ..........##.)..# ...####..>...#..# ...#######.. ##### .. You could see a ribbon worm (catching breath). Vanquished Creatures A bat (D:1) 2 goblins (D:2) 4 jackals (D:1) A ball python (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Xeno the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Xeno set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 67 | D:1 | Reached skill level 1 in Fighting 72 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 222 | D:1 | You are sucked into a shaft and drop 1 floor! 255 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, chequers_serial_rivers_small_a D:2: layout_rooms, serial_shops, nicolae_shop_gaudy_bauble, st_stairs_3, uniq_jessica, uniq_natasha Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.7 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 4 Cast: Magic Dart || 23 Armour: Robe || 10 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 254 | 254 | 0 | 0 | 209 | 2 | 127.0 | Dungeon | 254 | 254 | 0 | 0 | 209 | 2 | 127.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 222 daAuts D:2: 32 daAuts