XQQQ

the Dungeon
(3, 2, D)
  a +5 triple sword
  a +5 great sword
  a +5 double sword
  a +5 demon blade
(3, 3, D)
  a +5 lajatang
(3, 4, D)
  a +5 sling
  a +5 longbow
  a +5 orcbow
  a +5 shortbow
  a +5 triple crossbow
  a +5 arbalest
  a +5 hand cannon
(4, 2, D)
  a +5 quick blade
  a +5 rapier
  a +5 dagger
(4, 3, D)
  a +5 giant spiked club
  a +5 giant club
  a +5 great mace
  a +5 demon whip
(4, 4, D)
  a +5 bardiche
  a +5 partisan
  a +5 demon trident
(4, 5, D)
  a +5 executioner's axe
  a +5 battleaxe
  a +5 broad axe
(4, 7, D)
  an orb of mayhem
  an orb of guile
  a +3 tower shield
  a +3 kite shield
  a +3 buckler
(4, 8, D)
  a +5 crystal plate armour
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(8, 0, D)
  a +6 ring of intelligence
  a +6 ring of intelligence
  a +6 ring of dexterity
  a +6 ring of dexterity
  a ring of flight
  a +0 mace
(9, 5, D)
  a +0 robe
(10, 0, D)
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    MP+6:       It affects your magic capacity (+6).
    Int+6:      It affects your intelligence (+6).
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}
    -Tele:      It prevents most forms of teleportation.
    *Silence:   It may silence you when you take damage.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5}
    Loud:       It is deafeningly noisy when blocking attacks.
    rN+:        It protects you from negative energy.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
    EV-5:       It affects your evasion (-5).
  the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv}
    Mesm:       Its wielder is mesmerised by any visible foes, and it cannot be
    unequipped while any foes are visible.
    ^Drain:     It drains your maximum health when unequipped.
    Fly:        It grants you flight.
    SInv:       It lets you see invisible.
(10, 4, D)
  a serpent talisman
  a blade talisman
  a beast talisman
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++}
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter}
  the +11 plutonium sword {^Contam Stlth-}
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3}
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    AC+3:       It affects your AC (+3).
  the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}
    Reaping:    When you kill an enemy with your weapon, its spirit may be
    forced to fight for you.
    Hat+:       You can equip an additional hat (on the skull).
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
  the +13 scythe of Curses {drain, curses, ^Drain}
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt}
  the +7 mace of Variability {chaos, chaos arc}
  the +11 Singing Sword {sonic wave}
  the +8 storm bow {elec, penet}
(47, 20, D)
  a +0 scimitar
  a moth of wrath corpse
  a white draconian corpse
(47, 43, D)
  +0 swamp dragon scales
  a swamp dragon skeleton
  a death drake skeleton
  a hydra skeleton
(48, 20, D)
  a moth of wrath corpse
(48, 21, D)
  a book of Winter
(48, 44, D)
  an acid dragon skeleton
  a wyvern skeleton
  a death drake skeleton
  an ice dragon skeleton
(49, 12, D)
  a +0 lightning rod (4/4)
(49, 21, D)
  a +0 mace
  a +0 mace
  a +0 long sword
  a black draconian corpse
(49, 24, D)
  a +0 trident of freezing
(49, 36, D)
  the +4 whip of Ravage {flame, Dex+3}
    Dex+3:      It affects your dexterity (+3).
(49, 37, D)
  the +5 ring mail of Sloth {rN++ Will+}
    rN++:       It greatly protects you from negative energy.
    Will+:      It increases your willpower.
(50, 12, D)
  a staff of conjuration
  (unseen)
(50, 13, D)
  a serpent talisman
(50, 24, D)
  a +2 buckler of positive energy
(50, 25, D)
  a staff of cold
(50, 37, D)
  a +4 dagger of flaming
(51, 12, D)
  a +1 phantom mirror
(51, 13, D)
  a book of the Grave
(51, 36, D)
  a +2 robe of willpower
(52, 12, D)
  the +4 leather armour "Tojept" {Str+3 Dex+5 Slay+2}
    Str+3:      It affects your strength (+3).
    Dex+5:      It affects your dexterity (+5).
    Slay+2:     It affects your accuracy & damage with ranged weapons and melee
    (+2).
(52, 13, D)
  a staff of death
  (unseen)
(52, 24, D)
  a +0 spectral quarterstaff
(52, 25, D)
  an orb of energy
(53, 13, D)
  a +2 halberd of protection
  (unseen)
(53, 37, D)
  a +1 flail of protection
(54, 13, D)
  the ring of Suliavin {rF+ rC+ rCorr Dex+3}
    [ring of protection from cold]
    
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Dex+3:      It affects your dexterity (+3).
(54, 25, D)
  a +2 heavy mace
(54, 30, D)
  a +0 trident
  2 boomerangs
  a merfolk skeleton
(55, 12, D)
  a staff of fire
  (unseen)
(55, 13, D)
  a +0 heavy hand axe
  (unseen)
(55, 30, D)
  a +3 shortbow of freezing
  a +0 spear
  3 silver javelins
  a +0 leather armour
(55, 32, D)
  a +4 spear of venom
  2 silver javelins
  a +0 leather armour
  a merfolk skeleton
  a sea snake skeleton
(55, 33, D)
  a +3 rapier of speed
  a +0 robe
(56, 30, D)
  a +0 longbow
  a +0 club
  a satyr skeleton
(56, 31, D)
  a +0 rapier
  a +0 robe
  a merfolk skeleton
(56, 32, D)
  a water nymph skeleton
(57, 30, D)
  a +2 vampiric lajatang
  a +0 leather armour
  a +0 spear
  a javelin
  a +0 leather armour
  a merfolk skeleton
(57, 31, D)
  a +1 rapier of draining
  a +0 robe
  a merfolk skeleton
(59, 32, D)
  4 large rocks
  a cyclops corpse (skeletalised by now)
(59, 33, D)
  a +0 trident
(59, 36, D)
  3 scrolls of brand weapon
  a +6 ring of strength
  a +4 ring of slaying
  a +6 ring of dexterity
  the +8 Vampire's Tooth {megavamp}
(59, 41, D)
  the +8 pair of quick blades "Gyre" and "Gimble" {protect}
(60, 33, D)
  4 large rocks
  a cyclops corpse (skeletalised by now)
(60, 37, D)
  a +0 dagger of holy wrath
(60, 40, D)
  a +0 spear
  a merfolk corpse (skeletalised by now)
(61, 0, D)
  a +1 robe of fire resistance
(61, 8, D)
  a staff of fire
(61, 16, D)
  a +2 flail of protection
(61, 32, D)
  a +0 trident
  a +0 shortbow
  a centaur corpse (skeletalised by now)
(61, 33, D)
  a +0 trident
  a merfolk corpse (skeletalised by now)
(61, 36, D)
  a +0 trident
(61, 37, D)
  a There-And-Back Book
(61, 40, D)
  a +0 trident
  2 boomerangs
(61, 41, D)
  a +0 trident
  a boomerang
  a +0 spear
  a silver javelin
  a +0 leather armour
  a merfolk corpse (skeletalised by now)
(62, 0, D)
  a +1 battleaxe of flaming
(62, 8, D)
  the staff of Koithim {rC+ Int+3 Necro Ice}
    [staff of cold]
    
    rC+:        It protects you from cold.
    Int+3:      It affects your intelligence (+3).
    Necro:      It increases the power of your Necromancy spells.
    Ice:        It increases the power of your Ice spells.
(62, 16, D)
  the +10 Black Knight's barding {ponderous, rPois rN+}
    rPois:      It protects you from poison.
    rN+:        It protects you from negative energy.
(62, 17, D)
  a +0 robe of willpower
(62, 26, D)
  a staff of earth
(62, 33, D)
  a +0 trident
  a merfolk corpse (skeletalised by now)
(62, 37, D)
  a +2 long sword of flaming
(62, 43, D)
  a +4 trident of distortion
  a +0 robe
  a merfolk corpse (skeletalised by now)
(63, 0, D)
  a +1 buckler of protection
(63, 16, D)
  the +6 quarterstaff of Exquisite Death {flame, rC+ rCorr Dex+4}
    rC+:        It protects you from cold.
    rCorr:      It protects you from acid and corrosion.
    Dex+4:      It affects your dexterity (+4).
(63, 17, D)
  a staff of death
(63, 37, D)
  the staff of Mofrel {Str+2 Earth}
    [staff of earth]
    
    Str+2:      It affects your strength (+2).
    Earth:      It increases the power of your Earth spells.
(64, 16, D)
  a staff of death
(64, 17, D)
  a +0 great mace of venom
(65, 26, D)
  a +1 robe of positive energy
(66, 4, D)
  a shapeshifter corpse (skeletalised by now)
(67, 0, D)
  a staff of fire
  (unseen)
(67, 4, D)
  an ugly thing corpse (skeletalised by now)
(67, 42, D)
  a +0 flail
  a +0 flail
(67, 43, D)
  a +0 mace
  a +0 dagger
  an orc corpse (skeletalised by now)
  an orc corpse (skeletalised by now)
(68, 0, D)
  a +5 rapier of venom
(69, 0, D)
  a staff of air
(69, 30, D)
  a +4 ring of slaying
  a maw talisman
  +5 golden dragon scales
(69, 42, D)
  a +0 dagger
  a +0 robe
  a +0 long sword
  a +0 plate armour
(69, 43, D)
  a +0 dagger
  a +0 robe
  a +0 hand axe
  a +0 war axe
  a +0 plate armour
  an orc corpse (skeletalised by now)
(70, 9, D)
  a staff of alchemy
(70, 32, D)
  a komodo dragon corpse (skeletalised by now)
  a bullfrog corpse (skeletalised by now)
(70, 33, D)
  a basilisk corpse (skeletalised by now)
(71, 16, D)
  the +3 pair of mountain boots {steadfast, rC+}
    Steadfast:  It prevents involuntary movement, except for blinking,
    teleportation, or banishment.
    rC+:        It protects you from cold.
(71, 17, D)
  a +2 ring mail of cold resistance
(71, 27, D)
  a +3 vampiric spear
(71, 36, D)
  a storm talisman
(71, 37, D)
  a +3 leather armour of poison resistance
(72, 9, D)
  a +3 scale mail of poison resistance
(72, 17, D)
  a staff of cold
(72, 27, D)
  a +0 lajatang of speed
(72, 37, D)
  a sanguine talisman
(73, 16, D)
  the +0 troll leather armour of Fortitude {Regen+ SInv Stlth+}
    Regen+:     It increases your rate of health regeneration.
    SInv:       It lets you see invisible.
    Stlth+:     It makes you more stealthy.
(73, 17, D)
  a +3 scale mail of cold resistance
(73, 26, D)
  an amulet of guardian spirit
  a +6 ring of strength
(73, 27, D)
  a +2 ring mail of fire resistance
(73, 36, D)
  a +5 heavy spear
(73, 37, D)
  a serpent talisman