XQQQ the Dungeon (3, 0, D) a +0 buckler a +0 long sword {Sizwe} (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a +3 battleaxe of venom (unseen) (50, 37, D) a staff of earth (unseen) (51, 37, D) a +1 shortbow of freezing (unseen) (52, 37, D) a +2 robe of willpower (unseen) (53, 37, D) the +2 long sword of Wettaem {spect, rC- Will+ Dex+6} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (unseen) (59, 21, D) a jackal corpse (skeletalised by now) (59, 22, D) a wyvern corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (59, 32, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (59, 36, D) the Grimoire of the Welkin Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Arcjolt Conjuration/Air 5 d - Silence Hexes/Air 5 (unseen) (59, 37, D) a +3 quarterstaff of pain (unseen) (60, 23, D) a wolf corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (60, 33, D) a water moccasin corpse (skeletalised by now) (60, 36, D) a book of Winter (60, 37, D) a staff of air (unseen) (61, 3, D) a +0 short sword (61, 8, D) a staff of death (61, 16, D) the +4 hand axe of Moral Flaws {protect, +Blink rN+ rCorr SInv} +Blink: It lets you blink. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (61, 29, D) a +0 halberd a +0 robe (61, 36, D) a +2 trident of venom (unseen) (61, 37, D) the staff "Sarcophage" {^Fragile rPois Str+3 Dex+3 Alch} [staff of alchemy] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (62, 3, D) a +0 short sword (62, 8, D) the ring of Discretion {rF++ rC- Str+3 Int+4 SInv Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (62, 9, D) a +1 orcbow of flaming (62, 16, D) a +1 dagger of holy wrath (62, 17, D) a +0 great sword of holy wrath (62, 26, D) the amulet of Desertification {Spirit Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+3: It affects your dexterity (+3). (62, 27, D) a ring of protection from cold (62, 36, D) a +6 giant club (62, 37, D) a staff of fire (unseen) (63, 3, D) a +0 club a draconian skeleton (63, 4, D) a +0 long sword a green draconian skeleton (63, 8, D) a staff of conjuration (unseen) (63, 16, D) the +0 cloak of Intuition {*Slow Str+4 Int+3} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (63, 17, D) a staff of cold (63, 27, D) a +0 dagger of freezing (63, 36, D) the +0 pair of gloves of the Engineer {Str+3} Str+3: It affects your strength (+3). (unseen) (63, 37, D) a book of Necromancy (64, 17, D) a +0 chain mail of cold resistance (64, 26, D) a staff of cold (64, 27, D) a staff of cold (65, 26, D) a staff of death (67, 0, D) the +7 mace of the Dragonfly {flame, ^Fragile rElec rN+ Int+3} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (68, 0, D) a +3 rapier of freezing (69, 0, D) a staff of air (69, 21, D) a +0 rapier a +0 robe a +0 buckler (69, 30, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 31, D) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (69, 36, D) a ring of flight (70, 8, D) a +3 ring mail of cold resistance (70, 9, D) a ring of ice (70, 11, D) a +2 dagger of venom a +0 robe (70, 23, D) a black bear corpse (skeletalised by now) (70, 29, D) a +0 dagger a +0 robe (70, 31, D) a +1 flail of holy wrath a +0 scale mail a +4 dagger of protection a +0 robe the human corpse of Edmund (skeletalised by now) the elf corpse of Dowan (skeletalised by now) (70, 36, D) a +0 flail of protection (70, 37, D) a ring of see invisible (71, 8, D) a +1 partisan of venom (71, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (71, 17, D) a +5 dagger of speed (71, 26, D) a +1 plate armour of fire resistance (71, 27, D) a +2 plate armour of positive energy (71, 32, D) a +0 glaive a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (71, 37, D) the +7 short sword of the Foremost Runes {drain, rElec rN+ Str-5 Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (72, 8, D) a +5 sling of freezing (72, 9, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (72, 10, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (72, 11, D) a +0 short sword (72, 16, D) a +1 long sword of electrocution (72, 26, D) the +0 chain mail of Valiance {Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (72, 36, D) the ring "Etsyost" {rCorr AC+4} [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). (72, 37, D) a +1 flail of protection (73, 1, D) the +1 partisan "Lofe" {drain, rElec rPois Int+3 Dex-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (73, 26, D) the +0 cloak "Goostom" {rCorr Int+5 Dex-4} rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). (73, 27, D) the +4 sling of the Sky {freeze, rN+ MP+9 Dex+2} rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Dex+2: It affects your dexterity (+2). (73, 36, D) a +4 vampiric partisan (73, 37, D) a staff of air (74, 3, D) a +0 short sword a draconian corpse (skeletalised by now) (75, 1, D) a +0 scale mail a +5 plate armour (75, 2, D) a +0 trident a draconian corpse (skeletalised by now)